GVU Technical Report Number:
GIT-GVU-91-13
Title:
Tone Reproduction for Realistic Computer Generated Images
Authors:
Jack Tumblin
Holly E. Rushmeier
Abstract:
Radiosity and other global illumination methods for image synthesis
calculate the 'real world' radiance values of a scene instead of the
display radiance values that will represent them. This causes 'display
range' problems that are often solved by ad-hoc means, giving little
assurance that the evoked visual sensations (brightness, color, etc.) are
truly equivalent. Workers in photography have studied such perception
matching as 'tone reproduction', and devised correcting operators from
both empirical and vision research data. Corrections are usually limited
by the chemical/optical restrictions of film. These practical film
methods were adopted by television systems and then by computer graphics,
despite the ease of implementing better correction operators by
computer. In this paper we advocate the use of better tone reproduction
for computer graphics. We give a general framework for tone
reproduction, where mathematical models of the display device and human
observers define an explicit conversion from real-world to display device
radiance. These are used to review tone reproduction operators used for
film and television. A brief summary of some applicable vision research
literature leads to a simple example of an improved operator. We apply
the Stevens & Stevens models of brightness vs. luminance relations to our
framework to create a new tone reproduction operator for black & white
computer generated images. The new operator is shown to be a reasonable
solution to the display range problem, and further extensions are suggested.
Keywords:
Computer imaging, radiance, tone reproduction
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