GVU Technical Report Number:
GIT-GVU-92-02
Title:
Preserving Arc Length in Texture Mapping
Authors:
Brian Guenter
Scott Robertson
Abstract:
Conventional mappings from the texture plane to three-dimensional
surfaces fail to maintain the arc length of the texture when it is mapped
onto the surface. This leads to unnatural texture appearance. In
addition, texture gradient information is distorted, leading to poor
perception of depth. We have developed an efficient algorithm which
warps the texture in the texture plane such that the arc length of the
texture on the three-dimensional surface is approximately preserved
everywhere on the surface. This leads to much more natural texture
appearance and preserves texture gradient information. Texture images
are preprocessed before the mapping from the texture plane to the
three-dimensional surface so no additional run time overhead is incurred
compared to conventional two-dimensional texture mapping methods.
Keywords:
Three-dimensional graphics, texture mapping, arc length
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