GVU Technical Report Number:
GIT-GVU-92-22
Title:
Real-Time Audio Spatialization with Inexpensive Hardware
Authors:
David A. Burgess
Abstract:
There are a variety of potential uses for interactive
spatial sound in human-machine interfaces, but tremendous
computational costs have made most of these applications
impractical. Recently, however, single-chip digital signal
processors (DSP's) have made real-time spatial audio an affordable
possibility for many workstations. This paper describes a
spatialization technique based on empirically derived FIR filters.
The fundamental performance and quality limits for this technique
are discussed as well as the minimum bandwidth required for the
associated audio channels. It is shown that current single-chip
DSP's may be expected to spatialize several sources to different
positions in real time. Techniques for improving spatial audio
quality and performance are described. As an example application,
the spatial sound system of an all-acoustic computer interface is
described.
Keywords:
Interactive spatial sound, human-machine interfaces, real-time spatial
audio, FIR filters, computer interfaces
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