GVU Technical Report Number:
GIT-GVU-93-03
Title:
Motion Compensated Compression of Computer Animation Frames
Authors:
Brian K. Guenter
Hee Cheol Yun
Russell M. Mersereau
Abstract:
This paper presents a new lossless compression algorithm
for computer animation image sequences. The algorithm uses
transformation information available in the animation script and
floating point depth and object number information stored at each
pixel to perform highly accurate motion prediction with very low
computation. The geometric data, i.e., the depth and object number,
is very efficiently compressed using motion prediction and a new
technique called direction coding, typically to 1 to 2 bits per
pixel. The geometric data is also useful in z-buffer image
compositing and this new compression algorithm offers a very low
storage overhead method for saving the information needed for
zbuffer image compositing. The overall compression ratio of the new
algorithm, including the geometric data overhead, is compared to
conventional spatial linear prediction compression and is shown to
be consistently better, by a factor of 1.4 or more, even with large
frame-to-frame motion.
Keywords:
Compression, computer animation, computer graphics, motion
prediction
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