GVU Technical Report Number:
GIT-GVU-94-01
Title:
Visualization and Analysis Using Virtual Reality
Authors:
William Ribarsky
Jay Bolter
Augusto Op den Bosch
Ron van Teylingen
Abstract:
Current virtual reality technologies have not yet crossed the threshold
of usability. Display resolutions in many cases render the user legally
blind. Head- and hand-tracking devices are inaccurate and of very
limited range. Most setups can generate only the crudest of scenes
without update lags that ruin the feeling of immersion.
Not surprisingly, VR has so far shown more promise than practical
applications. Yet the promise looks bright for fields such as data
visualization and analysis. For such problems, VR offers a natural
interface between human and computer that will simplify complicated
manipulations of the data. It also provides an opportunity to rely on
the interplay of combined senses rather than on a single or even dominant
sense.
Keywords:
Virtual reality, visualization, usability, glyphs
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Postscript
 
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