GVU Technical Report Number:
GIT-GVU-97-02
Title:
Physically Realistic Morphing
Authors:
Jessica K. Hodgins
Nancy Pollard
Abstract:
This paper describes an algorithm for automatically adapting existing
animated behaviors to new actors with different physical
characteristics. When simulation is used for animation, this is a
difficult problem because a control system that is tuned for one model
will not work on a model with different limb lengths, masses, or
moments of inertia. The algorithm presented here adapts the control
system to a new model in two stages. First, the control system
parameters are scaled based on the size and moment of inertia of the
new and the old models. Then a subset of the parameters are fine-tuned
using a search process based on simulated annealing. To demonstrate
the effectiveness of this approach, we animate the running motion of a
woman and child by modifying the control system for a running man. In
addition to adapting a control system for a new model, this approach
can also be used to adapt the control system in an on-line fashion to
produce a physically realistic metamorphosis from the old model to the
new model while the morphing model is performing the behavior. We
evaluate the results of this approach by comparing the motion of the
simulated child and woman with that of actual humans and data published
in the literature.
Keywords:
Animation techniques (control, physics-based, kinematics, dynamics),
simulation, human motion, motion control, dynamic simulation, simulated
annealing
You can access this technical report via:
PDF
Postscript
 
|