GVU Technical Report Number:
GIT-GVU-00-16
Title:
Image-Driven Mesh Optimization
Authors:
Peter Lindstrom
Greg Turk
Abstract:
We describe a method of improving the appearance of a low vertex count
mesh in a manner that is guided by rendered images of the original,
detailed mesh. This approach is motivated by the fact that greedy
simplification methods often yield meshes that are poorer than what can
be represented with a given number of vertices. Our approach relies on
edge swaps and vertex teleports to alter the mesh connectivity, and uses
the downhill simplex method to simultaneously improve vertex positions and
surface attributes. Note that this is not a simplification method--the
vertex count remains the same throughout the optimization. At all stages
of the optimization the changes are guided by a metric that measures the
differences between rendered versions of the original model and the low
vertex count mesh. This method creates meshes that are geometrically
faithful to the original model. Moreover, the method takes into account
more subtle aspects of a model such as surface shading or whether cracks
are visible between two interpenetrating parts of the model.
Keywords:
Optimization, polygonal simplification, image metrics, visual perception
You can access this technical report via:
PDF
Postscript
 
 
|