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GVU
Technical Report Number: GIT-GVU-01-08
Title: A Geometric Comparison of Algorithms
for Fusion Control in Stereoscopic HTDs
Authors: Zachary Wartell, Larry F.
Hodges, William Ribarsky
Abstract:
This paper concerns stereoscopic virtual reality displays in which
the head is tracked and the display is stationary, attached to a
desk, tabletop or wall. These are called stereoscopic HTDs (Head-Tracked
Display). Stereoscopic displays render two perspective views of
a scene, each of which is seen by one eye of the user. Ideally the
user's natural visual system combines the stereo image pair into
a single, 3D perceived image. Unfortunately users often have difficulty
fusing the stereo image pair. Researchers use a number of software
techniques to reduce fusion problems. This paper geometrically examines
and compares a number of these techniques and reaches the following
conclusions. In interactive stereoscopic applications, the combination
of view placement, scale and either false eye separation or ?-false
eye separation can provide fusion control geometrically similar
to image shifting and image scaling. However, in stereo HTDs image
shifting and image scaling also generate additional geometric artifacts
not generated by the other methods. We anecdotally link some of
these artifacts to exceeding perceptual limitations of human vision.
While formal perceptual studies are still needed, geometric analysis
suggests that image shifting and image scaling may be less appropriate
for interactive, stereo HTDs than the other methods.
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