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UbiComp

GVU Research Showcase Spring 2022

Featured Projects

The goal of this study is to understand how people interact with tangible user interfaces through play with the intent to support exploration, discovery, and learning of visual narratives. We designed the interactive system with the use of tangible blocks as primary interaction mode in mind, which contain various design elements of sequential art (graphic novels), for creating, editing, modifying visual narratives through different configuration and combination of blocks viewed under a device, such as such as a mobile phone in the form of augmented reality.
The Wearable Technology Designer's Web Tool is a tool that leads designers / developers through a series of questions about their wearable technology project. The questions are designed to force designers to think of all options at the beginning of a project, illuminating opportunities and shortcomings in accessibility caused by decisions along the way.
Many real-world datasets are large, multivariate, and relational in nature and relevant associated decisions frequently require a simultaneous consideration of both attributes and connections. Existing visualization systems and approaches often make an explicit trade-off between either affording rich exploration of individual data units or exploration of the underlying network structure. We demonstrate through a system called Graphicle how network structure can be layered on top of unit visualization techniques to create new opportunities for visual exploration of large multivariate networks.

   

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