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GVU Research Showcase Spring 2022

Featured Projects

Moving from 2D and digital to 3D and virtual, Escape Room VR explores the opportunities for computers to communicate with humans more effectively in the medium of virtual reality. This is a short demo that will ignite the curiosity of your surroundings and encourage the discovery of playful interactions.
“Take Me Home” is a VR experience where the interactor must escape from a post-apocalyptic, underground tunnel. The environment is designed to be a puzzle where the only way out is to manipulate the space using rotational hand gestures. With “Fireflies, Take Me Home”, our research focus is on the creation of impossible spaces in a VR environment. The experience is built for the HTC Vive using Unity.
Videos are great tools for teaching, learning, and communication; however, because video editing is time-consuming and tedious there are few people who take on the task. Utilizing the advances that have been made in video editing tools and algorithms we could help to ease this burden. Quick-Cut is a video editing tool focused on narration videos. It attempts to cut down the time it takes to edit videos together, while still producing a quality final cut.

   

About GVU

RESEARCH
23 Core Areas
PEOPLE
300 Researchers
PROJECTS
250 Current
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GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

 
GVU Craft Lab

GVU Craft Lab

Making for All

A soft-goods "makerspace."
Visit the Craft Lab website

Location: TSRB 225B

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
Visit the Usability Lab website

Location: TSRB 216