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GVU Technical Report
Number: GIT-GVU-02-04
Title: SwingWrapper: Retiling Triangle Meshes for Better Compression
Authors: Marco Attene, Bianca Falcidieno, Michela Spagnuolo,
Jarek Rossignac
Abstract:
We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions the surface of an
original mesh M into simply connected regions, called triangloids. From these, we generate a new mesh M'. Each
triangle of M' is an approximation of a triangloid of M. By construction, the connectivity of M' is fairly regular
and can be compressed to less than a bit per triangle using EdgeBreaker or one of the other recently developed schemes.
The locations of the vertices of M' are compactly encoded with our new prediction technique, which uses a single correction
parameter per vertex. Differently from typical compression algorithms, SwingWrapper attempts to reach a user-defined
output file size rather than, for example, not to exceed a given error bound. For a variety of popular models,
a rate of 0.4 bits/triangle yields an L2 distortion of about 0.01% of the bounding box diagonal. The proposed solution
may also be used to encode crude meshes for adaptive transmission or for controlling subdivision surfaces
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