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GVU Technical Report
Number: GIT-GVU-03-05
Title:
Finger Sculpting with Digital Clay: 3D Shape Input and Output through a Computer-Controlled
Real Surface
Authors:
Jarek Rossignac,
College of Computing
Mark Allen, School of Electrical & Computer Engineering
Wayne J. Book, Woodruff School of Mechanical Engineering
Ari Glezer, Woodruff School of Mechanical Engineering
Imme Ebert-Uphoff, Woodruff School of Mechanical Engineering
Chris Shaw,
College of Computing
David Rosen,
Woodruff School of Mechanical Engineering
Stephen Askins, Woodruff School of Mechanical Engineering
Jing Bai, School of Electrical & Computer Engineering
Paul Bosscher, Woodruff School of Mechanical Engineering
Joshua Gargus,
College of Computing
ByungMoon Kim,
College of Computing
Ignacio Llamas, College of Computing
Austina Nguyen, Woodruff School of Mechanical Engineering
Guang Yuan, School of Electrical & Computer Engineering
Haihong Zhu, Woodruff School of Mechanical Engineering
Abstract:
The NSF Digital Clay project is focused on the design, prototyping, integration,
and validation of a computer-controlled physical device capable of taking any of
a wide range of possible shapes in response to changes in a digital 3D model or
to changes in the pressure exercised upon it by human hands. Although it clearly
is a natural and unavoidable evolution of 3D graphical user interfaces, its
unprecedented capabilities constitute a major leap in technologies and paradigms
for 3D display, for 3D input, and for collaborative 3D design. In this paper, we
provide an overview of the Digital Clay project and discuss the challenges, design
choices, and initial solutions for a new Finger Sculpting interface designed for
the Digital Clay and prototyped using conventional 3D I/O hardware.
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Postscript
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