Title:
Rendering Vector Data Over Global, Multi-resolution 3D Terrain
Authors:
Zachary Wartell, Eunjung Kang, Tony Wasilewski,
William Ribarsky,
Nickolas Faust
Abstract:
Modern desktop PCs are capable of taking 2D Geographic Information System
(GIS) applications into the realm of interactive 3D virtual worlds. In prior
work we developed and presented graphics algorithms and data management
methods for interactive viewing of a 3D global terrain system for desktop and
virtual reality systems. In this paper we present a key data structure and
associated render-time algorithm for the combined display of multi-resolution
3D terrain and traditional GIS polyline vector data. Such vector data is
traditionally used for representing geographic entities such as political
borders, roads, rivers and cadastral information.
Keywords: Computer Graphics, GIS
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