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GVU Technical Report
Number: GIT-GVU-04-16
Title:
Vector Field Design on Surfaces
Authors:
Eugene Zhang,
Konstantin Mischaikow,
Greg Turk
Abstract:
Vector field design on surfaces is necessary for many graphics
applications: example-based texture synthesis, non-photorealistic
rendering, and fluid simulation. A vector field design system
should allow a user to create a large variety of complex vector
fields with relatively little effort. In this paper, we present a
vector field design system for surfaces that allows the user to
control the number of singularities in the vector field and their
placement. Our system combines basis vector fields to make an
initial vector field that meets the user's specifications.
The initial
vector field often contains unwanted singularities.
Such singularities cannot always be eliminated, due to the
Poincar'e-Hopf index theorem. To reduce the effect caused by
these singularities, our system allows a user to move a
singularity to a more favorable location or to cancel a pair of
singularities. These operations provide topological guarantees for
the vector field in that they only affect the user-specified
singularities. Other editing operations are also provided so that
the user may change the topological and geometric characteristics
of the vector field.
To create
continuous vector fields on curved surfaces represented as meshes, we make use
of the ideas of exponential map and parallel transport to interpolate vector
values defined at the vertices of the mesh. We also use exponential map and
parallel transport to create basis vector fields on surfaces that meet the user
specifications. These techniques allow our vector field design system
to work for both planar domains and curved surfaces.
We
demonstrate our vector field design system for several
applications: example-based texture synthesis, painterly rendering
of images, and pencil sketch illustrations of smooth surfaces.
Keywords:
Vector field design, topology, surfaces, computational geometry
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technical report via: PDF
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