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GVU Research Showcase Spring 2022

Featured Projects

An ever-increasing number of smart technologies are being developed all over the world to coach people on healthier, as well as more responsible behaviors, providing them timely and ubiquitously with personalized information and support. Marlin is one such wearable swim coach, specifically for distance swimmers, which constantly monitors a swimmer's performance and provides them necessary real-time feedback through sonification while swimming. It is a tool for coaches to plan a detailed training program, set new targets and sync them to the swimmers' device.
Analysts routinely encounter large collections of text documents with many accompanying numeric or categorical data fields. For example, consider a collection of wine reviews where the main text part of the document is the actual review narrative, but the accompanying fields are data such as the wine's variety, color, age, rating, producer, region, reviewer, and so on. In this project, we are exploring techniques to allow analysts to investigate the document collection by "slicing" it along the different attributes affiliated with each document (we call them "facets").
We use Augmented Reality presentation and sensing technologies to integrate design studio learning models into screen-based classrooms. The goal of this approach is to create STEM learning experiences that encourage creativity, innovation and help build strong peer learning environments. To accomplish this goal we implement room-scale augmented reality technology with projection-based presentation and sensing technologies -- projecting on surfaces and using depth sensing for unencumbered interaction (see http://research.microsoft.com/en-us/projects/roomalive/).

   

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RESEARCH
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GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
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Location: TSRB 333

 
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GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
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Location: TSRB Basement

 
GVU Craft Lab

GVU Craft Lab

Making for All

A soft-goods "makerspace."
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Location: TSRB 225B

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
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Location: TSRB 216