Human-Computer Interaction (HCI) is the study of how people use computers throughout their lives. HCI research seeks to develop user interfaces that are useful, usable, and enjoyable. It focuses on activities ranging from design to development to evaluation of computer systems, with a goal of understanding how computers and technology affect people and society. | |||
Affiliated
Faculty Gregory Abowd Amy Bruckman Richard Catrambone Ellen Yi-Luen Do Keith Edwards Irfan Essa Jim Foley Beki Grinter Mark Guzdial Blair MacIntyre John Stasko Bruce Walker |
Groups
and Labs Ubicomp Group and Aware Home Electronic Learning Communities Group Problem Solving & Educational Technology Lab (PSET) ACME Creativity Machine Environment - ACME Lab Pixi Lab Computational Perception Laboratory (CPL) Technology for Learning and Teaching Work2Play Contextualized Support for Learning Augmented Environments Lab Information Interfaces Sonification Lab |
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Ubicomp Group and Aware Home | Gregory Abowd Applications of ubiquitous computing technologies in everyday life, including formative evaluation, design, development, deployment and summative studies. Back to the list Electronic Learning Communities Group | Amy Bruckman The Electronic Learning Communities (ELC) group studies online communities, especially for educational purposes. Much of our work is inspired by the educational philosophy of constructionism, which suggests by that people learning particularly well while making things and sharing them with others. Back to the list Problem Solving & Educational Technology Lab (PSET) | Richard Catrambone We study how to create teaching and training environments that help learners to acquire information quickly and to transfer it to novel situations effectively. We employ task analysis techniques to identify the to-be-learned or to-be-used information and test theories about how to convey this information. Back to the list ACME Creativity Machine Environment - ACME Lab | Ellen Yi-Luen Do The ACME Lab strives to foster and advance curiosity-based reesarch on design computing and cognition by making interesting, innovative, and informative analysis, artifacts, applications and toolkits through seeing, knowing and doing. Back to the list The Pixi lab is focused on exploring the boundaries between interaction and infrastructure. Our current projects are examining human-centered approaches to networking, usable security, and ubicomp middleware. Back to the list Computational Perception Laboratory (CPL) | Irfan Essa The Computational Perception Laboratory (CPL) was developed to explore and develop the next generation of intelligent machines, interfaces, and environments for modeling, perceiving, recognizing, and interacting with humans. Back to the list Technology for Learning and Teaching | Jim Foley We seek to understand the needs of students and teachers, next develop theoretically-grounded technologies to meet those needs, and experimentally study how well the technologies actually meet those needs. Back to the list Exploring Computing as it Affects Our Lives from Work to Play. Back to the list Contextualized Support for Learning | Mark Guzdial The Contextualized Support for Learning (CSL) lab has as its aim the creation of "collaborative Dynabooks." We are a team of faculty, graduate, and undergraduate students who design and implement innovative technology for the goal of improving learning, then empirically explore the benefits and usefulness of the technology with real users. Back to the list The mission of Center for Interactive Systems Engineering (CISE) is to investigate the design, implementation, and evaluation of interactive, next-generation computing solutions in complex domains including, but not limited to, healthcare and healthcare delivery, with the purpose of supporting the development of systems that are both usable and accessible. Back to the list Augmented Environments Lab | Blair MacIntyre Our research focuses on the design and implementation of interactive mixed-reality and augmented-reality environments. The focus of our work ranges from military and industrial applications of AR/MR through educational, entertainment and gaming applications. We are particularly interested in understanding the use of personal displays (ie. ranging from see-through head-worn displays to video-mixed handheld displays) to directly augment a user's perception of their environment, but use a broader range of technology as appropriate for the experience, including projection displays and auditory displays. Back to the list Information Interfaces | John Stasko The Information Interfaces group uncovers ways to help people benefit from the flood of information now available to us all via research in information visualization, user interface design, peripheral awareness, and software agency. The group explores how computing technologies can help people make sense, make better judgments, and learn from all the information available to them. Back to the list Sonification Lab | Bruce Walker Part of both the School of Psychology and College of Computing, the Georgia Tech Sonification Lab studies the psychological and technical/computing aspects of auditory displays, paying particular attention to sonification and auditory graphs. Special consideration is paid to Human Factors in the display of information in mobile contexts, as well as in "complex task environments," such as cockpits, control rooms, and space. Back to the list
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