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Motion Planning in
High-dimensional Spaces

This project deals with planning for higher dimensional spaces
using
the Parti-game
and RRT algorithms. The
Parti-game algorithm is a cell-based planner that creates dynamic
discretizations of the environment. It learns the environment over time
since the discretization it creates improves with multiple runs in the
same environment. The RRT, on the other hand, is a randomized,
sample-based search algorithm. By combining the RRT and Parti-game
algorithms in a suitable manner, we can solve more planning problems,
reduce the planning time and memory consumption while at the same time
not compromising on trajectory quality.
Publications
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