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Research Portfolio |
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I am currently finishing my PhD in Computer Science (Human-Computer Interaction) and expect to graduate in December of 2007. I will be at Tokyo Institute of Technology (10/07-10/08) working as a SIMOT/COE postdoctorate fellow. Afterwards, I would like to work for a HCI research lab.
My research work involves interdisciplinary collaboration across human-computer interaction, sensing technology and computational perception, psychology and cognition, and industrial design. I am affliated with the everyday computing lab, the aware home, the GVU center, and the College of Computing within the Georgia Institute of Technology.
My thesis committee is comprised of
Contact Information
: [email] quantt AT cc DOT gatech DOT edu
Job Application Materials
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- Tran, Q., Calcaterra, G., Mynatt, E. "How an Older and a Younger Adult Adopted a Cooking Memory Aid." in the Proceedings of HCII: Human-Computer Interaction International 2005, CD-ROM. [.pdf]
- Tran, Q., Calcaterra, G., Mynatt, E."Cook's Collage: Deja Vu Display for a Home Kitchen." in the Proceedings of HOIT: Home-Oriented Informatics and Telematics 2005, 15-32. [.pdf]
- Tran, Q., Mynatt, E. "Cook’s Collage: Two exploratory designs." in the Technologies for Families workshop at CHI: Conference on Human Factors 2002. [.pdf]
(Selected) Research Projects
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Memory Mirror
(2004):
People perform many tasks around the house that are easy to do (i.e., requiring only one step)
but that are repeated frequently (e.g., taking medication, feeding the pets, watering the plant).
Confusion arises when people cannot determine whether they had already completed a task or if they still need to.
Confusion can also arise among multiple care-takers remembering turn-taking status.
Memory Mirror resolves both issues by reflecting what has been done over a span of time. For example, the Memory Mirror beside the
medicine cabinet shows that cough syrup was taken at 9am yesterday and that pain medication was taken today at 8:30am and 6pm the day before yesterday.
A Memory Mirror by the pet food can show when the cat, fish, and dog were last fed today.
I introduced the original idea and concepts of this project as well as
implementing the initial prototype of this system. (The research prototype has subsequently been redesigned and is being continued by Georgia Tech as a commercial product.)
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Personal Assets Agents (2001):
To build successful working relations, company representatives visit off-site locations to meet individuals and establish personal rapport.
Recognizing that personal contacts are important at work, we provide further support of personal contacts as a company asset.
We provide a recording system so that visitors can sign their contact information in a video guestbook that is then available to all company members.
We augment the toolbar for communication systems (e.g., e-mail, Internet navigators) to highlight established company contacts.
We argue that these services facilitate and reinforce connections between company members and visiting representatives.
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Rememberer (2000):
A visit to the science museum is informative, entertaining, and busy. There are many new things to see, do, and learn.
In contrast, there is minimal activity and learning after the visit outside of purchasing a memento from the gift shop.
I proposed creating a personalized postcard, summarizing the visit for each child. The memento would reinforce the child's recollection
of the visit, referencing particular exhibits experienced. The item could also be a conversation piece for the child
to tell others about the museum. (I introduced the original idea for this project, but the bulk of the work was carried by my collaborators at HP Labs who published this work.)
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Music Monitor (1999):
The home is a dynamic place with many rooms, each with its own activity and noise levels.
However, a person physically can be in only one place at a time. People can multitask between rooms, but
this requires the additional physical overhead of going back and forth between rooms to monitor activity in both locations.
For example, a dinner party host needs to ensure that guests are entertained in the living room and gaming areas
while checking that food and drinks are available in the kitchen and dining areas.
Assuming that smart homes will provide sensors to monitor the status of room activity,
how can ambient music dynamically inform status of parallel activities
in a conducive manner for the party host but in a socially acceptable manner for the party guests?
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CPU Scheduling Algorithms Animation (1998):
Animation has been shown as an effective teaching tool to illustrate difficult concepts in computer algorithms. Learning by example, by doing, and by construction
have also been shown as effective teaching methods.
The static charts and diagrams standard in textbooks of
CPU scheduling algorithms (e.g., round-robin, first-come-first-serve, shortest process next, shortest remaining time, highest response ratio, feedback)
for computer classes teaching "operating systems"
is animated step-by-step with this customizable visualization tool.
Students are able to create input scenarios of different process arriving at various times and requesting various service times.
The algorithm will animate the input scenario and generate usage statistics. (I created this instructional teaching tool for Dr. Yen's operating systems class at UTDallas, and it has been referred by various other universities teaching similar classes.)
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