Our research on home networking is featured in the June, 2011 issue of Communications of the ACM, the flagship publication of the Association of Computing Machinery.
C. Tashman, W.K. Edwards, “LiquidText: A Flexible, Multitouch Environment to Support Active Reading.” In Proceedings of the SIGCHI Conference on Human Factors in Computer Systems (CHI 2011). Vancouver, Canada. May 7-12, 2011
IBM Research has posted an article about the collaboration with Chris and Keith to build the Community Resource Messenger. We have been working with IBM since mid-2009 to develop the system which has been in the field since Feb 2010.
The Pixi Lab has been awarded a National Science Foundation Computing Research Infrastructure Award: CNS-1059350, “Collaborative Research: Measurement Infrastructure for Home Networks.” Keith Edwards (Co-PI), along with Nick Feamster (PI, Georgia Tech) and Ken Calvert (Co-PI, University of Kentucky), have received $545,357 to create and deploy a “home network data recorder” to collect a variety of home network metrics across the U.S., with the goal of informing both policy and technical research.
Keith has recently received $80,000 in unrestricted funds, plus in-kind hardware support, from Intel for support of Pixi Lab Home Networking Research. The project, “Understanding Current User Practices in Device-Rich Social Settings,” will explore end-user behavior in the home environment by monitoring aspects of home network usage.
Congratulations to Craig, who is the GTRIC 2011 Innovation Prize Winner for his work and presentation of LiquidText!
The workshop brought together academic and industrial researchers from around the country and Canada to begin setting a long term agenda around enabling interaction at ultra-large scales.
Keith gave the keynote, “Human-Network Interaction: Building Bridges Between HCI and Networking Research,” at the First SIGCOMM Homenets workshop, in New Delhi, India.
The Pixi Lab will have two papers appearing at UIST 2010 in New York this fall: Jeonghwa’s work on the Eden home networking management system, and the work of Derek and crew on the TwinSpace architecture for cross-reality interaction.