AEL Projects:

Accounting for Uncertainty in Mobile AR Systems

AIBAS: Adaptive Intent-Based Augmentation System

Alice's Adventures in New Media

AR Scene Graph

ARCraft

ARToolkit

Augmented Office Environments

Augmented Reality for Poultry Inspection

Butterfly Effect

DART: The Designers Augmented Reality Toolkit

Four Angry Men

Live-Virtual Training Integration

Media Design for Augmented Reality

Presence and Aura in AR Experiences

Sweet Auburn

The Real-World Wide Web

The Voices of Oakland

Three Angry Men

projectpic missing   Presence and Aura in AR Experiences
In this project, we are investigating how to evaluate "experiential" AR systems (in contrast to task-focused systems, for example). We are studying both what attributes of an experience to evaluate (presence? fun? learning?) and how to evaluate each attribute. Our starting point is to look at the Presence research in VR, and examine how this work applies in AR and MR. Our hypothesis is that interactions between the physical and virtual worlds are the key feature that will determine the sense of "presence" (or lack of mediation) the participant feels. One key element of understanding the relationship between the physical and virtual worlds is to understand the importance of the real world on any experience, computer augmented or not. Thus, we have been investigating the use of the concept of "aura" as a measure of the intangible aspect of systems the involve real locations.

Associated Papers

Blair MacIntyre, Jay David Bolter, and Maribeth Gandy (2004) "Presence and the Aura of Meaningful Places" 7th Annual International Workshop on Presence (PRESENCE 2004), Polytechnic University of Valencia, Valencia, Spain, 13-15 October 2004. [details]

Related Links

Related People

Steven Dow

Maribeth Gandy

Markus Haas

Blair MacIntyre


Related Resources
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