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Todo List

Member DART_Actors::_3DAudioActor::beginSprite (me)
set orientation if alxSetXXXXConeAngle functions are implemented

set velocity if alxSetXXXXConeAngle functions are implemented alxSetSoundVelocity pSoundID, [0,1,0]

implement global gain

Member DART_Events::ActorAction::beginSprite (me)
Support the ActorAction "Create New Object":#CreateNewObject

Member DART_Core::ActorParent::initCues (me)
Do we need the DoneCue? Changed.

Member DART_Actors::AudioActor::enterFrame (me)
Figure out if we should need a separate DoneCue

Figure out if we should need a separate DoneCue

Add a timeCue for audio me.processCue(#TimeCue, videoTime)

Member DART_Events::PositionCue::positionCueList ()
More possible options for PositionCue... "Crossing a boundary" : #CrossBoundaryCue -- "Rotation": #RotationCue, -- "Started Moving": #StartedMovingCue, -- "Stopped Moving": #StoppedMovingCue

Generated on Fri Oct 8 16:37:59 2004 for DART-Lingo by doxygen 1.3.7