VR-Midtown

Graphics & Animation Group

OBJECTIVES (Fall 1998)


John Kramer

Eric Lorenzo

Sam Zamani

Ross Newberry


 
  1. Integration of last quarter's animation work with the current 3D graphics code
  2. Finish the implementation of texture mapping
  3. Improve the user interface
  4. Limit agent walking to the 2D ground plane and the roads
  5. Implement pseudo-collision detection
  6. Continue to improve and better document the current 3D graphics code
  7. Cross-platform implementation (any machine with OpenGL & Glut should be able to compile this code)


Modified 10-8-98 by Sam Zamani