Integration of last quarter's animation work with the current 3D graphics code
Graphical agents will have walking motion restricted to the ground plane
Fix colormaps of agent models
Possibly create support for custom colormaps
Flexibility for future work
Animation Optimizations
Finish the implementation of texture mapping
Improve the user interface
Currently all interaction is done with mouse movement and cursor keys
Create pull-down menus by using the GLUT library
Provide help function for user (outlining keystrokes and mouse control operations)
Limit agent walking to the 2D ground plane and the roads
Implement pseudo-collision detection
We will leave this for last
Using true collision detection is discouraged because of its major performance penalties
Use agent bounding boxes for fast collisions and only on the 2D ground plane
Continue to improve and better document the current 3D graphics code
Cross-platform implementation (any machine with OpenGL & Glut should be able to compile this code)