| Ross Newberry | rossn@cc |
| Sam Zamani | szamani@cc |
| Joshua Rowan | bean@cc |
| Neal Garbett | neal@cc |
| Geary Scherer | geary@cc |
Introduction
Our second quarter's work on the Virtual Midtown Graphics Engine
has extended our knowledge of 3-D graphics and the way computers
manipulate and display them. We have progressed from the humble beginnings
of a small program which would only display a wireframe cube and ended with
a quality 3-D graphics viewer which seems to perform all of the functions
SVE used in our original test. And does it faster. We have written the
optimization portions of our renderer, and our expectations of greater
rendering speed were confirmed. The source code for the Virtual Midtown
project is located in the directory /users/projects/class/vrmidtown/vrmidtown.
Our graphics code is in the client/viewer directory there.
Accomplishments:
To Do:
Detailed Documentation:
Warning: On SGI machines, make sure that your X server is set to TrueColor and 24-bit depth. The switches are "-class TrueColor -depth 24" At Ga. Tech, only O2's and Indigo's running Irix 6.3 or later seem to have this enabled.