HCI Area Qualifier: April 13, 2001
Format for Qualifier:
Each student is to answer 5 questions in total. At
least three of those questions must come from the Part 1 and one
question must come from Part 2. The remaining question can
come from either section.
PART 1
Quantitative and Qualitative Modeling and Evaluation
-
- Would Don Norman, as characterized by the The
Design of Everyday Things, more likely agree with the Model-Human
Processor model of cognition, or the Distributed Cognition model? Why?
- Compare and contrast a Model-Human Processor driven
versus a Distributed Cognition driven approach to the evaluation of the
space of emerging information appliances.
-
Some people argue that if the intent of your research is to create
innovative visions of future interactions, then user testing is a waste of
time. The argument is that if you invent anything really innovative, users
won't know what to make of it.
- What support from the literature in HCI research and your own research
experience can you use to support this opinion?
- What arguments (again from the literature or your own research
experience) can you present that would still support the need for user
testing in the face of innovation?
User Interface Software and Technology
-
There are many WYSIWYG graphical user interface construction tools
like Visual Basic, Delphi, or a current Java IDE like Jbuilder. Consider
the task of constructing an interface to a relatively complex application,
such as a chip design tool. What do these tools do best to support the
development of this kind of application, that is, how do they help the most
in the interface creation process? Conversely, what do these tools do
worst, that is, what are they least helpful with?
-
Suppose that someone wants to adapt an existing 2D UI toolkit for use
on a PDA in order to help people develop new applications for the handheld
machine. Would changes to the toolkit be necessary and if so, what changes?
What would be the challenging problems in this process?
Design
-
A common design approach in industry today is to
combine agent/wizard interfaces with more traditional direct manipulation
interfaces. By inspecting the underlying metaphors for these two interface
concepts, what are the issues in integrating these interface designs? How
should users conceptualize these interface concepts with respect to each
other?
-
You are interested in designing technology that
supports the serendipitous use of context-dependent information. For
example, a publisher's representative frequently visits faculty at
different schools and wants to be able to pitch the right books to a given
individual based on a number of factors specific to that faculty
member's current interests and teaching responsibilities. Describe
techniques, and difficulties, for gathering field data on how people do that
now in their everyday life. How can this information better inform your
design goals for automating the serendipitous use of context by the
publisher's representative in the above scenario?
PART 2
CSCW
-
Suppose that a new video conferencing technology has been invented of
near-perfect quality, called p-video. In experiments in controlled
situations with large screens, subjects could not reliably guess whether
they were talking to the actual person or to a p-video of the person. A
version of almost equal quality will work in a small window on your desktop
computer, and is as easy to use as the telephone. What implications does the
invention of p-video have for the future of CSCW? What problems for CSCW
does it solve? What problems does it NOT solve? Are the implications
different for different kinds of groups? Discuss, citing relevant studies
from the literature.
Information Visualization
-
Assess, in detail, the relative strengths and weaknesses of zooming
UI/visualization paradigms as embodied by systems such as Pad++ and
Jazz.
Ubiquitous Computing
-
In automated capture and access applications, one popular objective
is to provide seamless capture, that is, a capture system that
minimally intrudes upon the normal activities of the captured experience.
- Explain how this objective was or was not achieved with the Classroom
2000 capture system used in the College of Computing.
- Using the Cognitive Walkthrough evaluation method as your guide, define
a formative evaluation technique that might be used to predict the level of
seamlessness of a proposed capture system for a specific type of live
experience.