Spring 2004
Learning Sciences & Technologies Area
Qualifying Examination
Please respond to five of the below seven questions. Please be as
specific as you can and provide references. But remember that we’re
also looking for insight—that you understand the readings and can make
inferences on them. Good luck!
1. It seems like the hardest environment for promoting transferable
learning is school. Explain why, using your understanding of
cognitive, socio-cognitive, and cultural approaches to learning.
2. Learning sciences research uses a variety of different kinds
of research methodologies, including comparative studies, design
experiments, and observational or interview-based ethnographic
studies. Many studies actually use multiple methodologies.
Take any two of the following projects (three from GT, one from
elsewhere) and describe what methodologies that you know are being used
in each: LBD, AquaMoose, the Media Computation class, and Edelson's
Covis/Worldwatcher/climatology project. Describe both the
methodologies being used and WHY the methodology is being used. Focus
on the intellectual, scientific reasons for the methodology selection,
not logistical reasons (e.g., funding availability, personnel
availability, etc.)
3. Compare and contrast these two CSCL research projects: WISE and
CSILE How would you compare and contrast their assumptions and
pedagogy? What about their goals and methods? Their research
outcomes?
4. Most of the learning sciences literature focuses on
science, math, engineering, or technology education -- NSF's "SMET"
focus. That's not surprising: Learning sciences is still
dominated by Americans, and NSF dominates education research
funding. But let's imagine that you wanted to teach something
outside of that realm. Take one of the following topics and
describe (a) a particular technology you might develop to help learning
that topic (or come up with a good argument for why NO technology would
be best) and (b) how you might evaluate that technology for learning
that topic:
∑ Sentence diagramming by junior high students.
∑ The factors which led to the US joining WW II
∑ Animation techniques used by Warner Brothers and Disney animators
∑ The arguments in favor or against religion advanced by C.S. Lewis and
Sigmund Freud
5. The idea of "legitimate peripheral participation" (LPP) has been
influential in the learning sciences community. Pick two research
projects you have studied, and explain how the idea of LPP is realized
in those contexts. In what kinds of learning situations is LPP an
especially useful framework, and in what situations less so?
6. In any study, there are potential "threats to validity"--things that
may diminish the value or generalizability of results. How are
the typical threats/things to watch out for different for quantitative
and qualitative studies of educational technology?
7. We know that social factors can inhibit learning in computer science
(e.g., Margolis and Fisher's study suggesting that views of computer
science as being "asocial" dissuades some women from CS classes) and
can encourage learning in computer science (e.g., Storm's weekend in
Moose Crossing, and the use of galleries in the Media Computation
class). Imagine that you are designing a new environment for
learning to program designed for students in high school. What
particular supports for social interaction would you design in, and why?