EVPath
The EVPath Creation Myth

The EVPath Creation Myth

EVPath was originally created from an earlier event system called 'ECho'. ECho was an implementation of a publish/subscribe style event system in the model of CORBA event channels. That is, ECho allowed subscription to event streams based upon 'channels'. Event sources would submit data (events) to a particular channel, and ECho would deliver that data to subscribers (sinks). One of ECho's innovations wat the ability for subscribers to customize the event stream that they saw in a particular event channel, for example to do thresholding, filtering or other simple transformations. In ECho, such a filtered stream would be accomplished with a derived event chanel. ECho was designed to scale to the high data rates of HPC applications by providing efficient binary transmission of event data with additional features that support runtime data-type discovery and enterprise-scale application evolution. In order to efficiently implement derived event channels, dynamic code generation was employed in order to move the content filtering from specifier (sinks) to the producer (sources). This way only useful data was actually sent on the wire. Dynamic code generation meant that this filtering was performed at native-code speeds, even in heterogenous environments where the supplier of the filter function and the source of the data might not share a common architecture. ECho provided this advanced functionality while still delivering full network bandwidth to application-level communications, a critical capability for high-performance codes.

ECho was a relatively successful system, and useful in its designed application space, but there were difficulties in extending it to other environments.

For example, as described above, to support the performance needs of complex HPC applications, ECho's API allowed receivers to specify event filtering and transformation in `derived event channels' as a means to customize their delivered event stream. However, in the context of channel-based subscriptions, those transformations could only happen within type-rigid event channels (i.e., channels that could only carry events of a particular data type). Many applications need to send multiple types of data to the same clients (raw data, control, metadata), which because of ECho's type-rigid channel semantics, forced them to create multiple event channels with endpoints in the same processes. While the presence of these extra channels created little additional overhead after they are established, channel creation and maintenance costs were substantial.

A second issue that impacted ECho's scalability was that its bookkeeping operations were implemented using a peer-to-peer message passing protocol that required all communication endpoints associated with a channel (sinks and sources) to maintain a fully-connected communication topology. This was a reasonable design decision at the time because ECho's target domain of monitoring of high-performance computing typically had only a few destination endpoints. However, as high performance messaging requirements evolved this design choice made it impractical for ECho to scale to large numbers of endpoints.

Third, ECho's control mechanism was an obstacle to extension another promising domain, optimizing event delivery by exploiting innovations in peer-to-peer and overlay networks. Specifically, because the ECho protocol was largely peer-to-peer rather than client-server, there was no unique source for knowledge about subscribers. Instead, such knowledge is maintained by the control protocol itself and associated (i.e., `cached locally') with each process involved in a channel. This resulted in a complex protocol for creating and updating subscriber information. Extending it to accommodate the creation and maintenance of internal overlay networks was a daunting task, particularly given the domain mandates to experiment with multiple overlay mechanisms.

In the face of these issues, and with the realization that no single control scheme would be the "best" across a range of applications, a decision was made to divide ECho into two parts: The fast-path data handling bits, and more control-oriented bits that manage subscribers, setup and tear-down the datapath. The fast-path data handling bits were formalized as EVpath. EVPath itself has no end-to-end management, no overall control scheme, no event channel semantics, etc. Rather its APIs let you setup low-level event processing and delivery datapaths, but provide no direct mechanisms to manage those things.

The higher-level bits of ECho were abstracted into ECho2, which mostly replicated the ECho APIs, but was built on EVPath as a separate interface. ECho2 had most of the issues that affected ECho originally, so it is largely abandoned. Other higher-level systems have made use of EVPath as well, but most were specialized or point solutions rather than attempts to provide a broadly-useful interface with corresponding control functionality.