add customization of mouse buttons.
current collision detect only keeps eye out of terrain. Ideally we'd keep near clipping plane out of terrain but this requires polygon to terrain collision detection which nobody has implemented as of 11/3/99
Separate all view.log related code into separate API
Deal with possible problems when using playback mode for performance comparisons.
make device array a variable length structure (Gimme C++)
Rewrite in C++ but maintain the same C API (see DeviceManager.h for examples)
add more complete multi-thread support.
as best I can tell pthread API doesn't provide thread CPU usage information so we need a LINUX port of this function.
written by Dimitri van Heesch,
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