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This is a Research Overview page; it has a partial listing of projects and
selected publications. The publications are way out of date.
There is also a not so out of date complete listing of my
publications.
For a complete set of projects at CPL, go to the
CPL Project page.
Also for some of my older work not mentioned below you might try the
MIT Media Lab Vision and
Modeling Projects page.
General Overview
For the last several years my work has focused on the visual machine
perception of action. Lately I've taken to thinking of the different motion
understanding problems as a taxonomy consisting of movement,
activity, and action. Some general papers are:
- Bobick, A. "Movement, Activity, and
Action: The Role of Knowledge in the Perception of Motion." Phil.
Trans. Royal Society London B, 352, pp.1257-1265, 1997.
Postscript
- Bobick, A. "Computers Seeing Action."
British Machine Vision Conference, Edingburgh, Scotland, pp. 13-22,
September 1996.
Recognition of Human Movement
Movement is the most primitive form of motion that can be interpreted
semantically. Movements are typically atomic, with no distinct parts. To
recognize movements one only needs a description of the appearance of the
motion. Time can typically be handled by only linear scaling. Sitting down or
swinging a bat are good examples. Lately we have begun work on gait
recognition and gait.
Some basic human movement recognition ideas and body tracking:
 | Campbell, L. and A. Bobick, "Recognition
of Human Body Motion Using Phase Space Constraints." Fifth
International Conference on Computer Vision, Cambridge, MA, 624-630, June
1995.
Postscript |
 | Bobick, A. and J. Davis, "The
recognition of human movement using temporal templates," IEEE Transaction on
Pattern Analysis & Machine Intelligence, 23(3), March 2001. |
 | Kwatra, V., A.F. Bobick, and A. Johnson, "
Temporal Integration of Multiple
Silhouette-based Body-part Hypotheses” Proceedings of IEEE Computer Vision
and Pattern Recognition, Kauai, Hawaii, December 2001. |
Work on gait. There is a Human ID
gait page at the CPL
projects site. Here are some papers where we introduce Expected
Confusion and show how it relates t ROC curves (the work with Amos Johnson
and Jie Sun)) Also are some papers about how gait varies with speed.
 | Bobick, A.F., and A. Johnson "Gait
recognition using static activity-specific parameters" ” Proceedings of
IEEE Computer Vision and Pattern Recognition, Kauai, Hawaii, December 2001. |
 | Johnson, A. and A.F. Bobick, "A Multi-view Method for Gait Recognition
Using Static Body Parameters" 3rd International Conference on Audio- and Video
Based Biometric Person Authentication, 301-311, Halmstad, Sweden, June 2001. |
 | Johnson, A. and A.Bobick, “Reation between Expected Confusion and ROC
curves,” Int’l Conference of Pattern Recognition, Quebec, Canada, August,
2002. |
Gesture recognition - We have done a variety of state-based
recognition work on gesture that extend HMMs or define a more explicit set of
states.
 | Bobick, A. and A. Wilson, “A State-based Approach to the Representation
and Recognition of Gesture.” IEEE Transaction on Pattern Analysis & Machine
Intelligence, Vol. 19, No. 12, December 1997. |
 | Wilson,A., and A.. Bobick, “Hidden Markov Models for Modeling and
Recognizing Gesture Under Variation”, Int’l J. of Pattern Recognition and
Artificial Intelligence 15(1): 123-160 (2001) |
 | Wilson, A. and A. Bobick, "Parametric Hidden Markov Models for Gesture
Recognition," IEEE Transaction on Pattern Analysis & Machine Intelligence,
21(9), September 1999, pp. 884-900. |
 | Wilson, A. and A. F. Bobick, "Real-time online adaptive gesture
recognition," International Workshop on Recognition, Analysis, and Tracking of
Faces and Gestures in Real-Time Systems, Corfu, Greece, September 1999. |
 | Wilson, D. and A. Bobick, "Nonlinear
PHMMs for the Interpretation of Parameterized Gesture", To Appear in
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition
, Santa Barbara, CA, June 1998.
Postscript |
 | Wilson, D., A. Bobick and J. Cassell, "Temporal classification of natural
gesture and application to video coding", Proceedings of IEEE Conference on
Computer Vision and Pattern Recognition, Puerto Rico, pp. 948-954, June
1997. (Closest
abstract and
postscript.) |
 | Wilson, A. and A. Bobick, "Learning
Visual Behavior for Gesture Analysis." Proceedings of the IEEE
Symposium on Computer Vision, Coral Gables, FL, pp. 229-234, November
1995.
Postscript |
Activity Recognition and Surveillance
For some demos and other group publications go to the
Action Recognition site at
CPL. Some papers that include new methods of representing and recognizing
activities, especially appropriate for surveillance or monitoring domains:
- Ivanov, Y. and Aaron F. Bobick, “Recognition of Visual Activities and
Interactions by Stochastic Parsing”, IEEE Transactions on Pattern Analysis &
Machine Intelligence, 22(8), August, 2000.
- Ivanov, Y. and A. F. Bobick, "Recognition of Multi-agent Interaction in
Video Surveillance", Proc. of Intl Conference on Computer Vision, Corfu,
Greece, pg. 169-176, September 1999.
- Ivanov, Y., C. Stauffer, A.F. Bobick and W.E.L Grimson, "Video
Surveillance of Interactions", Workshop on Video Surveillance, June 1999, Ft.
Collins, CO
- Pinhanez, C. and A. Bobick, "Human Action Detection Using PNF Propagation
of Temporal Constraints", Proceedings of IEEE Conference on Computer Vision
and Pattern Recognition, Santa Barbara, CA, pp. 898-904, June 1998.
Complex Actions
Actions are the high-level entities that people typically use to
describe what is happening. Two examples from my own work are "The chef is
mixing the ingredients." or the "NE Patriots just ran a p51-curl play.'"
Representing and recognizing actions requires qualitative descriptions of time,
such as intervals. Context becomes fundamental, though how much one has to
reason about context is unclear. Currently we are focusing on actions that can
be recognized by what they look like as opposed to needing to reason about such
unsavory things as intentionality and the like.
- Intille, S. and A.F. Bobick, “Recognizing planned, multi-person action”,
Computer Vision and Image Understanding 81, 414–445 (2001)
- Pinhanez, C. and A. Bobick, “Interval Scripts,” Presence, to appear.
- Pinhanez, C. and A. Bobick, "Human
Action Detection Using PNF Propagation of Temporal Constraints",Proceedings
of IEEE Conference on Computer Vision and Pattern Recognition , Santa
Barbara, CA, June 1998.
Postscript
- Bobick, A. and C. Pinhanez, "Controlling View-Based Algorithms Using
Approximate World Models and Action Information." Proceedings of IEEE
Conference on Computer Vision and Pattern Recognition, Puerto Rico, pp.
955-961, June 1997. (Closest
abstract and
postscript.)
- Pinhanez, C. and A. Bobick, "Approximate
World Models: Incorporating Qualitative and Linguistic Information into Vision
Systems." Proceedings of the AAAI '96, Portland, OR, pp. 1116-1123,
August 1996.
Postscript
Interactive Environments
Work includes both representation of the action of the environment (a notion
of scripting) and some vision methods particularly suited for such environments.
Representation of action and story:
- Pinhanez, C., J. Davis , S. Intille, M. Johnson, A. Wilson, A. Bobick, B.
Blumberg, “Physically Interactive Story Environments, IBM Systems Journal, 39
(3&4): 438-455, 2000
- Bobick, A., S. Intille, J. Davis, F. Baird, C. Pinhanez, L. Campbell, Y.
Ivanov, A. Schutte, A. Wilson, “The KidsRoom: A Perceptually-based Interactive
and Immersive Story Environment,” PRESENCE: Teleoperators and Virtual
Environments, 8(4), August 1999. pp. 367-391.
- Pinhanez, C. and A. Bobick, “Intelligent Studios: Modeling Space and
Action to Control TV Cameras.” Applications of Artificial Intelligence, Vol.
11(4), pp. 285-306, 1997.
- Pinhanez, C. and A. F. Bobick. "'It/I': A Theater Play Featuring an
Autonomous Computer Graphics Character", Proc. of the ACM Multimedia'98
Workshop on Technologies for Interactive Movies, Bristol, England, pp. 22-29.
September. 1999.
- Pinhanez, C. and A. Bobick, " Using Computer Vision to Control a Reactive
Computer Graphics Character in a Theater Play", Proceedings of International
Conference on Vision Systems (ICVS’99), Las Palmas, Gran Canaria, Spain,
January 1999.
- Pinhanez, C. and A. Bobick, " It/I: An Experiment Towards Interactive
Theatrical Performances", Proceedings of CHI '98, Los Angeles, CA. pp.
333-334, April 1998. (Closest
abstract and
postscript.)
- Pinhanez, C., K. Mase and A. Bobick, "Interval
Scripts: A Design Paradigm for Story-Based Interactive Systems."
Proceedings of CHI '97, Atlanta, GA, pp. 287-294, March 1997.
Postscript
Technologies for interactive environments:
- Davis, J. and A. Bobick, "A Robust Human-Silhouette Extraction Technique
for Interactive Virtual Environments", IFIP Workshop on Modeling and Motion
Capture Techniques for Virtual Environments (CAPTECH98), November 1998.
- Intille, S., J. Davis and A. Bobick, "Real-Time
Closed-World Tracking." Proceedings of IEEE Conference on Computer
Vision and Pattern Recognition, pp. 697-703, Puerto Rico, June 1997.
Postscript
- Pinhanez, C. and A. Bobick, "Intelligent
Studios: Modeling Space and Action to Control TV Cameras." Applications
of Artificial Intelligence, Vol. 11(4), pp. 285-306, 1997.
Postscript
- Ivanov, Y., A. Bobick, and J. Liu, "Fast lighting independent background
subtraction," International Journal of Computer Vision, 37(2), June 2000, pp.
199-209.
- Johnson, M.P., A. Wilson, B. Blumberg, C. Kline, and A. Bobick,
"Sympathetic interfaces: using a plush toy to direct synthetic classes",
Proceedings of Computer Human Interface, Pittsburgh, pp. 152 – 158, May 1999
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