Mobile augmented reality (MAR) applications are gaining popularity due to the wide adoption of mobile and especially wearable devices. Such devices often present limited hardware capabilities while MAR applications often rely on computationally intensive computer vision algorithms with extreme latency requirements. To compensate for the lack of computing power, offloading data processing to a distant machine is often desired. However, this process introduces new constrains in the application, especially in terms of latency and bandwidth. If current network infrastructures are not ready for such traffic, we envision that future wireless networks such as 5G will rapidly be saturated by resource hungry MAR applications. Moreover, due to the high variance of wireless networks, MAR applications should not rely only on the evolution of infrastructures. In this article, we analyze MAR applications and justify their need for accessing external infrastructure. After a review of the existing network infrastructures and protocols, we define guidelines for future real-time and multimedia transport protocols, with a focus on MAR offloading.