Papers by Amy Bruckman:
A Few Recommended Highlights
Journal Articles (refereed)
- Bruckman, Amy (2006). Teaching
Students to Study Online Communities Ethically. Journal of Information
Ethics 15:2, 82-98.
- Kraut, Robert, Judith Olson, MahzarinBanaji, Amy Bruckman,
Jeffrey Cohen, and Mick Couper (2004). "Psychological research online: Report
of Board of Scientific Affairs' Advisory Group on the Conduct of Research on
the Internet." American Psychologist, 59(4), pp. 1-13.
- Hudson, James M. and Amy Bruckman (2004). "'Go Away':
Participant Objections to Being Studied and the Ethics of Chatroom Research."
The Information Society 20(2), 127-139.
- Hudson, James M. and Amy S. Bruckman (2004). "The Bystander
Effect: a Lens for Understanding Patterns of Participation." Journal of the
Learning Sciences 13:2, pp. 165-195.
- Hudson, James M. and Amy Bruckman (2002). "IRC Francais:
The Creation of an Internet-Based SLA Community." Computer Assisted Language
Learning (CALL) 15(2), 109-134.
- Kafai, Y. B., Fishman, B. J., Bruckman, A. S., & Rockman, S. (2002). "Models of educational computing @ home: New frontiers for
research on technology in learning." Educational Technology Review, 10(2),
52-68.
- Bruckman, Amy (2002). "Studying the Amateur Artist: A
Perspective on Disguising Data Collected in Human Subjects Research on the
Internet." Ethics and Information Technology 4:3 (217-231). Available as http://www.nyu.edu/projects/nissenbaum/ethics_bru_full.html
- Berman, Joshua and Amy Bruckman (2001). "The Turing Game:
Exploring Identity in an Online Environment." Convergence, 7(3), 83-102.
- Bruckman, Amy (2000). "Situated Support for Learning:
Storm's Weekend with Rachael." Journal of the Learning Sciences 9(3), 329-372.
- Bruckman, Amy (1999). "The Day After Net Day: Approaches to
Educational Use of the Internet." Convergence 5:1, pp. 24-46.
- Bruckman, Amy (1998). "Community Support for
Constructionist Learning." CSCW (Computer Supported Collaborative Work: The
Journal of Collaborative Computing) 7: 47-86.
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- Bruckman, Amy and Mitchel Resnick (1995). "The
MediaMOO Project: Constructionism and Professional Community." Convergence 1:1, pp 94-109.
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- Reprinted in the web journal The Difference Engine 2,
January 1996.
- Reprinted in Constructionism in Practice, (Y. Kafai and M.
Resnick, eds.). New Jersey: Lawrence Erlbaum Associates, 1996.
- Translated into Finnish and published as "MediaMOO:
virtuaalinen yhteiso ammattilaisille", in Sahkoiho. Kone, media, ruumis.
Toimittaneet (edited by) Erkki Huhtamo and Martti Lahti. Tampere: Vastapaino,
1995, pp.239-256.
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Conference Papers (refereed)
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Luther, Kurt and Amy Bruckman (2008). "Leadership in Online Creative Collaboration."
Proceedings of CSCW 2008, San Diego, CA, November 2008. (23% acceptance rate.)
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Zagal, Jose and Amy Bruckman (2008).
"The Game Ontology Project: Supporting Learning While Contributing
Authentically to Game Studies,"
Proceedings of the International
Conference of the Learning Sciences ICLS 2008, Utrecht, The
Netherlands, June 2008.
- Forte, Andrea and Amy Bruckman (2008). "Scaling Consensus: Increasing
Decentralization in Wikipedia Governance." Proceedings of HICSS,
Waikoloa, HI, January 2008.
- Lee, Adeline and Amy Bruckman (2007). "Judging you by the
company you keep: dating on social networking sites."
Proceedings
of Group 2007, Sanibel Island, FL, November 2007.
- Yardi, Sarita and Amy Bruckman (2007). "What Is Computing? Bridging the Gap
Between Teenagers' Perceptions and Graduate Students' Experiences." In
ICER'07: Proceedings of the 3rd International Workshop on Computing
Education Research. Atlanta, GA. Sep 13-15, 2007.
- Medynskiy, Yevgeniy and Amy Bruckman (2007). "The Effects of
Conversations with Regulars and Administrators on the Participation of
New Users in a Virtual Learning Community." Short paper, Proceedings
of CSCL 2007, Rutgers, NY, June 2007.
- Zagal, J. and Bruckman, A. (2007). "GameLog: Fostering Reflective Gameplaying
for Learning", Proceedings of the 2007 ACM SIGGRAPH Symposium on Videogames, San
Diego CA.
- Zagal, J. P. and Bruckman, A. (2007). "From Gamers to Scholars: Challenges of
Teaching Game Studies", Proceedings of the Digital Interactive Games Research
Association Conference - DiGRA 2007, Tokyo, Japan.
- Forte, Andrea and Amy Bruckman. (2006). "From Wikipedia to the classroom: exploring online publication and learning." Proceedings of the 7th International Conference of the Learning Sciences. Bloomington, IN, June 2006. (46% acceptance rate).
- Bruckman, Amy (organizer)(2006). Panelists: Catalina Danis (IBM Research), Cliff Lampe (Michigan State University), Janet Sternberg (Fordham University), and Chris Waldron (Cartoon Network New Media). "Managing Deviant Behavior in Online Communities." Panel, CHI 2006. Extended Abstracts, Proceedings of CHI 2006, Montreal, Quebec, Canada, April 2006.
Bruckman, Amy (2006). "A New Perspective on "Community" and its Implications for Computer-Mediated Communication Systems." Works in Progress, Extended Abstracts, Proceedings of CHI 2006, Montreal, Quebec, Canada, April 2006.
Bryant, Susan, Andrea Forte and Amy Bruckman (2005). "Becoming Wikipedian: Transformation of Participation in a Collaborative Online Encyclopedia." Proceedings of GROUP: International Conference on Supporting Group Work, Sanibel Island, FL. pp 1-10. (26% acceptance rate).
Hudson, James and Amy Bruckman (2005). Using Empirical Data to Reason about Internet Research Ethics. Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW). Pp. 287-306. (19% acceptance rate).
- "Connecting with Kids: So What's New?" Panel, CHI 2005. Organizer: Lori Scarlatos. Panelists: Amy Bruckman, Allison Druin, Mike Eisenberg, Molly Lenoire, and Oren Zuckerman. Proceedings of CHI 2005, Portland, OR, April 2005.
- Hayes, Gillian, Anne Marie Piper, Korin J. Bevis, Bob Amar, Amy S. Bruckman, and Wendy Newstetter (2004). " Audience in Computer Learning: A Constructionist Interpretation." Poster, Proceedings of ICLS 2004, Los Angeles, CA, June 2004.
- Ellis, Jason and Amy Bruckman (2002). "Encouraging Attitudinal Change through Online Oral History." Proceedings of ICLS 2002, Seattle, WA, October 2002. (50% acceptance rate)
- Elliott. Jason, Lori Adams, and Amy Bruckman (2002). "No Magic Bullet: 3D Video Games in Education." Proceedings of ICLS 2002, Seattle, WA, October 2002. (50% acceptance rate)
- Elliott, Jason and Amy Bruckman (2002). "Design of a 3D Interactive Math Learning Environment." Proceedings of DIS 2002 (ACM conference on Designing Interactive Systems). London, UK, June 2002. (22% acceptance rate).
- Ellis, Jason B. and Amy S. Bruckman (2002). "Different Achievement in Online Oral History." Short talk, Proceedings of CSCL 2002, Boulder, CO, January 2002. Long version, "What Do Kids Learn from Adults Online? Examining Student-Elder Discourse in Palaver Tree," in electronic proceedings. (53% overall paper acceptance rate.)
- Hudson, James and Amy Bruckman (2002). "Disinhibition in a CSCL Environment." Short talk, Proceedings of CSCL 2002, Boulder, CO, January 2002. Long version in electronic proceedings. (53% overall paper acceptance rate.)
- Bruckman, Amy; Carlos Jensen, and Austina DeBonte (2002). "Gender and Programming Achievement in a CSCL Environment." Long talk, Proceedings of CSCL 2002, Boulder, CO, January 2002. (50/268=18.7% of papers accepted as long talks.)
Ellis, Jason, and Amy Bruckman (2001). "Designing Palaver Tree Online: Supporting Social Roles in a Community of Oral History." Proceedings of CHI 2001. Seattle, WA, April 2001 pp. 474-481. (19.5% acceptance rate)
Edwards, Elizabeth, Jason Elliott, and Amy Bruckman (2001). "AquaMOOSE 3D: Math Learning in a 3D Multi-user Virtual World." Short talk, Proceedings of CHI 2001. Seattle, WA, April 2001, pp. 259-260. (23% acceptance rate)
Hudson, James and Amy Bruckman (2001). "Effects of CMC on Student Participation Patterns in a Foreign Language Learning Environment." Short talk, Proceedings of CHI 2001. Seattle, WA, April 2001, pp. 263-4. (23% acceptance rate)

Berman, Joshua and Amy Bruckman (2000). "The Turing Game — A Participatory Exploration of Learning in Online Environments." Proceedings of DIAC 2000; Seattle, WA, May 2000.
Bruckman, Amy, Elizabeth Edwards, Jason Elliott, and Carlos Jensen (2000). "Uneven Achievement in a Constructionist Learning Environment." Proceedings of ICLS 2000. Ann Arbor, MI, June 2000. (36% acceptance rate.)
Ellis, Jason, Amy Bruckman, D. Kevin O'Neill, and Nancy Butler Songer (2000). "Scaling Educational Online Communities: The Role of Volunteerism in Doing Large-Scale Educational Projects Online." Panel discussion. Proceedings of ICLS 2000. Ann Arbor, MI, June 2000.
Bruckman, Amy and Elizabeth Edwards (1999). "Should We Leverage Natural-Language Knowledge?" Proceedings of CHI 99. New York: ACM Press, pp. 207-214. (25% acceptance rate.)
Ellis, Jason and Amy Bruckman (1999). "Building a Community of History" Short talk. Proceedings of CHI 99. New York: ACM Press, pp. 37-38.
Ellis, Jason, Amy Bruckman, and Robert Satterwhite (1999). "Children and Elders Sharing Stories: Lessons from Two Online Oral History Projects." Proceedings of Computer Supported Collaborative Learning (CSCL) 99. Stanford, CA, December 15th, 1999. (50% acceptance rate.)
Bruckman, Amy and Austina DeBonte (1997). "MOOSE Goes to School: A Comparison of Three Classrooms Using a CSCL Environment." CSCL 97, Toronto, Canada, December 11th, 1997.
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Bruckman, Amy (1994). "Programming for Fun: MUDs as a Context for Collaborative Learning." Proceedings of the National Educational Computing Conference 94 (NECC94). Eugene, OR: International Society for Technology in Education.
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Bruckman, Amy (1994). "'Serious' Uses of MUDs?" Proceedings of DIAC94. Computer Professionals for Social Responsibility.
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Bruckman, Amy (1994). "Democracy in Cyberspace." Proceedings of DIAC94. Computer Professionals for Social Responsibility.
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Bruckman, Amy (1994). "Approaches to Managing Deviant Behavior in Virtual Communities." In Proceedings of CHI 1994 (Boston, MA, April 24-April 27, 1994). New York: Association for Computing Machinery, 1994.
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Bruckman, Amy (1993). "Gender Swapping on the Internet." Proceedings of INET '93. Reston, VA: The Internet Society, 1993.
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- Translated into German and published as "Gender Swapping auf dem Internet," Medien und Offentlichkeit, Ed: Rudolf Maresch. Berlin: Boer Verlag, 1996.
- Reprinted in CyberReader (Victor Vitanza, ed.). Needham Heights, MA: Allyn and Bacon, 1996.
- Translated into Croatian and pubished as "Zamjena roda na Internetu." Cyberfeminizam (Igor Markovic, editor). Zagreb: Centar za zenske studije, 1999.
Conference Papers (non-refereed)
- Hudson, James and Amy Bruckman (2001). Using the Internet to Decrease Inhibition in Foreign Language Conversations. Emory Dogwood Conference on Education.
- Ellis, Jason and Amy Bruckman (1999). "Building a Community of History."CHI Senior Consortium. CHI 99, Pittsburgh, PA. May 1999.
- Bruckman, Amy (1999). "Can Educational Be Fun?"
Game Developer's Conference, San Jose, California, March 17th, 1999.
- Ellis, Jason and Amy Bruckman (1998). "Towards an Online Community of History." presented at HCIC 99, Human Computer Interaction Consortium, February 1999.
- Bruckman, Amy (1998). "Social Support for Computing at Home." Presentation at symposium, "Compute @ Home: Expanded Environments for Learning Mathematics, Science, and Programming." International Conference on the Learning Sciences (ICLS 98). Atlanta, GA, December 16th, 1998.'
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Book Chapters
- Bruckman, Amy (2007). "Returning to Samba School." In HCI Remixed, edited by Thomas Erickson and David McDonald. Boston: MIT Press, forthcoming .
- Bruckman, Amy, Andrea Forte, and Alisa Bandlow (2006). "HCI For Kids." Handbook of Human-Computer Interaction. Second edition. Edited by Julie Jacko and Andrew Sears. NJ: Lawrence Erlbaum Associates, forthcoming .
- Bruckman, Amy (2006). "Learning In Online Communities." Cambridge Handbook of the Learning Sciences, edited by Keith Sawyer. Pp. 461-472. Cambridge University Press.
- Bruckman, Amy (2006). "Analysis of Log File Data to Understand Behavior and Learning in an Online Community." In International Handbook of Virtual Learning Environments. Edited by Joel Weiss, Jason Nolan, Jeremy Hunsinger, and Peter Trifonas. Pp. 1449-1465. New York: Springer.
- Bruckman, Amy (2004). "Introduction: Opportunities and Challenges in Methodology and Ethics." In Online Social Research: Methods, Issues, & Ethics. Edited by Mark D. Johns, Shing-Ling Sarina Chen, and G. Jon Hall. Peter Lang, 2004.
- Bruckman, Amy (2004). "Foreword: Reflecting on Best Practices." Foreword to Learning, Culture and Community in Online Education: Research and Practice, edited by Caroline Haythornthwaite and Michelle Kazmer. Pp. ix-xi. Peter Lang.
- Bruckman, Amy (2004). "Co-Evolution of Technological Design and Pedagogy in an Online Learning Community." In Designing for Virtual Communities in the Service of Learning. Editors:Sasha Barab, Rob, and James Gray. Cambridge University Press.
- Bruckman, Amy (2003). "Online Communities—Youth." Encyclopedia of Community, Sage.
- Bruckman, Amy and Carlos Jensen (2002). "The Mystery of the Death of MediaMOO, Seven Years of Evolution of an Online Community." In Building Virtual Communities. Edited by Ann Renninger and Wesley Shumar. Pp. 21-33. Cambridge University Press.
- Bruckman, Amy and Alisa Bandlow (2002). "HCI For Kids." Handbook of Human-Computer Interaction. Edited by Julie Jacko and Andrew Sears. NJ: Lawrence Erlbaum Associates, pp. 428-440.
- Bruckman, Amy (2002). "Online Chat." Encarta Encyclopedia. Seattle, WA: Micrsoft.
- Resnick, Mitchel, Amy Bruckman, and Fred Martin (1998). "Constructional Design: Creating New Construction Kits
for Kids." In The Design of Children's Technology. Ed: Allison Druin.
San Francisco: Morgan Kaufmann, 1998.
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Trade Publications
- Bruckman, Amy (2007). "Viewpoint: Software Copyright and Role Models."
Communications of the ACM, August 2007, pp. 19-20.
- Bruckman, Amy (2005). "Viewpoint: Student research and the Internet." Communications of the ACM, December 2005, 48:12, pp. 35-37.
- Bruckman, Amy (2002). "The Future of E-Learning Communities." Communications of the ACM, April 2002, 45:4, pp. 60-63.
- Bruckman, Amy (2000). "Thinking about the Future: Leaders in the field of education technology tell us what they see ahead." Electronic School , January 2000. Available online at http://www.electronic-school.com
- Bruckman, Amy, Judith Donath, Thomas Erickson, Wendy Kellogg, and Barry Wellman (1999). "Research Issues in the Design of Online Communities: report on the CHI 99 workshop." SigCHI Bulletin, October 1999, 31:4, pp. 23-25.
- Bruckman, Amy (1998). "Digital Perfection." Technology Review , Jan/Feb 1998, pp. 60-61.
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Resnick, Mitchel, Amy Bruckman, and Fred Martin (1996). "Pianos, Not Stereos: Creating Computational Construction Kits." Interactions September/October 1996, pp. 40-50.
- Bruckman, Amy (1996). "Finding One's Own Space in Cyberspace." Technology Review, January 1996, pp. 48-54.
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- Translated into Italian and reprinted as "Galateo per communita virtuali." Technology Review, Edizione Italiana, March 1996, 89: 46\51.
- Reprinted in Composing Cyberspace : Identity, Community, and Knowledge in the Electronic Age . Ed: Richard Holeton. USA: McGraw-Hill, 1997.
- Reprinted in High Wired: On the Design, Use, and Theory of Educational MOOs . Eds: Cynthia Haynes and Jan Rune Holmevik. USA: University of Michigan Press, 1998.
- Reprinted in Common Culture: Reading and Writing About American Popular Culture. Second edition. Eds: Madeleine Sorapure and Michael Petracca. USA: Prentice Hall, 1997.
- Bruckman, Amy (1995). "Cyberspace is Not Disneyland: The Role of the Artist in a Networked World." Commissioned for the Getty Art History Information Program's web site. 1995.
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- Reprinted in Subjektivitaet und Oeffentlichkeit. Grundprobleme virtueller Welten, edited by Winfried Marotzki and Mike Sandbothe. Koln, Germany. Herbert von Halem Verlag, 2000.
- Translated into Italian and published in Intercom . Available as: http://intercom.publinet.it/2001/disneyland.htm
Bruckman, Amy (1995). "Christmas Unplugged: Sometimes you've got to get away: an Internet aficionado leaves her virtual office behind and discovers the joy of the broken routine." Technology Review, January 1995, pp. 64-65.
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- Reprinted in Reflections on Language , edited by Stuart Hirschberg and Terry Hirschberg. New York: Oxford University Press, 1998.
- Reprinted in Perspectives on Contemporary Issues: Readings Across the Disciplines, 2 nd edition, edited by Katherine Ackley. Forth Worth: Harcourt Brace, 2000.
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Theses & Miscellaneous Writings
- Zagal, Jose, Anne Marie Piper, and Amy Bruckman (2006). "Social and Technical Factors Contributing to
Successful 3D Animation Authoring by Kids." GVU Technical Report GIT-GVU-06-14.
Zagal, Jose and Amy Bruckman (2005) "From Samba Schools to Computer
Clubhouses: Cultural Institutions as Learning Environments." Feature report. Convergence 11:1, 88-105
- Bruckman, Amy (1997). "MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids." PhD dissertation, MIT Media Lab. Advisor: Mitchel Resnick.
- Bruckman, Amy (1992). "Identity Workshop:
Emergent Social and Psychological Phenomena in Text-Based Virtual Reality."
Unpublished paper.
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- Bruckman, Amy (1991). "The Electronic Scrapbook: Towards an Intelligent
Home-Video Editing System." Master's Thesis, MIT Media Lab. Advisor: Glorianna Davenport. Chapters in postscript:
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- Bruckman, Amy (1990). "The Combinatorics of Storytelling: Mystery Train Interactive." Unpublished paper, MIT Media Lab.
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