I am a Ph.D. student at the Georgia Institute of Technology School of Interactive Computing. As part of Mark Riedl's Entertainment Intelligence Lab my research examines how artificial intelligence (AI) can enhance entertainment experiences for enjoymnet, education, training, and more.
Games are becoming pervasively used by an ever-widening range of people. Yet our ability to leverage these games for beneficial causes—education, training, health, and so on—has been limited at best. I see two key bottlenecks to these developments, both centered around human stakeholders in games:
My research studies novel AI techniques and interaction methods to enable game creators—from teachers and novice programmers through expert game developers—to create games not previously possible while opening the range of those who can participate in game creation. I have also been working on techniques to automatically adapt games to match player preferences and abilities.