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Education

  • Georgia Institute of Technology
    • Human-Centered Computing Ph.D. (GPA 3.91/4.0), 2010-present
    • Thesis: Automated Iterative Game Design
  • University of Chicago
    • Biology (neuroscience specialization) B.A. (GPA 3.94/4.0), 2005-2009

Work

  • Blizzard Entertainment, Senior Data Scientist (present)
  • Blizzard Entertainment, Data Scientist (May-December 2015)
  • Blizzard Entertainment, Data Science Intern (Summer 2014)
  • Blizzard Entertainment, Predictive Analytics Intern (Summer 2013)
  • Bioware, Analytics Intern (Summer 2012)
  • Bioware, Analytics Intern (Summer 2011)

Awards and Honors

  • Nomination for Best Paper Alexander Zook, Brent Harrison, and Mark O. Riedl. Monte-Carlo Tree Search for Simulation-based Strategy Analysis. 10th International Conference on the Foundations of Digital Games (2015)
  • Georgia Institute of Technology Foley Scholar (2014)
  • Outstanding Graduate Research Assistant, Georgia Institute of Technology (2014)
  • Georgia Institute of Technology Foley Scholar Finalist (2013)
  • Exemplary Paper Alexander Zook, Eric Fruchter, and Mark O. Riedl. Automatic Playtesting for Game Parameter Tuning via Active Learning. 9th International Conference on the Foundations of Digital Games (2014)
  • International Game Developers Association Game Developers Conference Scholarship (2013)
  • Nomination for Most Innovative Project Mark Riedl, Alexander Zook, Ken Hartsook, Sauvik Das, Dallas McCall. AAAI 2011 Video Competition (2011)
  • Nomination for Best Student Paper Award Alexander Zook, Brian Magerko, and Mark Riedl. Formally Modeling Pretend Play. 8th ACM Conference on Creativity and Cognition (2011)
  • National Science Foundation Graduate Research Fellowship Program Honorable Mention (2011)
  • Georgia Institute of Technology Presidential Fellowship (2010)
  • University of Chicago Dean's List (2005-2009)
  • Phi Beta Kappa member (2008)

Service

  • Co-organizer Experimental AI in Games 2 workshop at the 11th Annual AAAI Conference for Artificial Intelligence and Interactive Digital Entertainment (2015)
  • Organizer AI Game Jam (2015)
  • Co-organizer Workshop on Game Jams, Hackathons, and Game Creation Events at the 10th Annual International Conference on the Foundations of Digital Games (2015)
  • Co-organizer Experimental AI in Games workshop at the 10th Annual AAAI Conference for Artificial Intelligence and Interactive Digital Entertainment (2014)
  • Doctoral Consortium Mentor Foundations of Digital Games (2014)
  • Co-organizer Intelligent Narrative Technologies 6 workshop at the 9th Annual AAAI Conference for Artificial Intelligence and Interactive Digital Entertainment (2013)
  • Co-organizer Human-Centered Computing annual seminar (2013)
  • Student Representative School of Interactive Computing faculty hiring committee student representative (2013)
  • Conference Reviewer
    • 7th Computer Science and Electronic Engineering Conference (2015)
    • CHI PLAY (2015)
    • Intelligent Narrative Technologies 8 (2015)
    • Computational Creativity and Games Workshop (2015)
    • Intelligent Narrative Technologies 7 (2014)
    • International Conference on Autonomous Agents and Multiagent Systems (2014)
    • Iternational Conference on Intelligent User Interfaces (2014)
    • Workshop on AI and Game Aesthetics (2013)
    • International Conference on the Foundations of Digital Games (2011, 2013, 2014, 2015)
    • International Conference on Computational Creativity (2011, 2012)
    • ACM Conference on Creativity and Cognition (2011)
  • Journal Reviewer
    • IEEE Transactions on Computational and Artificial Intelligence in Games
    • Entertainment Computing
    • Advances in Human-Computer Interaction
    • IEEE Transactions on Affective Computing
  • Reviewer President's Undergraduate Research Awards reviewing (Spring 2013, Summer 2013)