Design is a fundamental human creative capacity.

How far can artificial intelligence go in understanding game design?

What possibilities for augmenting human design, automating mundane parts of design, and enabling new kinds of design could these technologies unlock?

Game design is being democratized and is being used for an ever-widening array of purposes including education, training, health, and data collection. However, games are challenging to design and many fall short of their design goals. I study novel AI techniques to augment human game design, automate mundane aspects of game design practices, and model creativity. Human practices can be augmented with mixed-initiative technologies where humans and AI co-create products: AI systems can provide feedback or suggest changes. Alternatively, AI can automate aspects of game design people cannot or do not want to address: AI can automatically adapt games to ensure they train players on the most important skills or take responsibility for analyzing large-scale playtesting results to tune game designs. Ultimately AI techniques can become an important part of the game design process and lead to new game design practices.

Research Projects

Design Automation

Game Tailoring

Game Generation

Computational Playmates

Creativity Support