Journal Papers

  • Jun Ji, Han Yu, Boyang Li, Huiguo Zhang. Learning Chinese Characters with Gestures. International Journal of Information Technology. 19(1), 2013.
  • Boyang Li, Stephen Lee-Urban, D. Scott Appling and Mark O. Riedl. Crowdsourcing Narrative Intelligence. Advances in Cognitive Systems, Palo Alto, California, 2012.
  • Y. Cai, C. Miao, A.-H. Tan, Z. Shen, and Boyang Li, Creating an Immersive Game World with Evolutionary Fuzzy Cognitive Maps, IEEE Computer Graphics and Applications, 30(2) (March/April 2010) pp. 58-70.

Full Conference Papers

Workshop Papers

Posters

  • Boyang Li, Stephen Lee-Urban, and Mark O. Riedl. Crowdsourcing Interactive Fiction Games. Proceedings of the 8th International Conference on the Foundations of Digital Games. Chania, Crete, Greece. 2013.
  • Boyang Li. Narrative Intelligence Without (Domain) Boundaries. Doctoral Consortium, the 7th Annual Conference on Artificial Intelligence and Interactive Digital Entertainment. 2012.
  • Mark O. Riedl, Boyang Li, Hua Ai, and Ashwin Ram. Robust and Authorable Multiplayer Interactive Narrative Experiences. 7th Annual Conference on Artificial Intelligence and Interactive Digital Entertainment. Palo Alto, California, 2011.
  • Boyang Li, Han Yu, Zhiqi Shen, Chunyan Miao, Evolutionary Organizational Search (Extended Abstract),the Eighth International Conference on Autonomous Agents and Multiagent Systems , Budapest, Hungary, 2009. pp. 1329-1330. Poster

Book Chapters

  • Boyang Li and Mark O. Riedl. Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach. In Agents for Games and Simulations II. Frank Dignum (Ed.) LNAI 6525. 2011. pp. 99-116.