Boyang Li, Stephen Lee-Urban, George Johnston and Mark O. Riedl. Story Generation with Crowdsourced Plot Graphs.The 27th AAAI Conferece on Artificial Intelligence, Bellevue, Washington, 2013.
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Riedl, and Michael Nitsche. Distributed Creative Cognition In Digital Filmmaking. 8th ACM Conference on Creativity and Cognition. Atlanta, Georgia, 2011. pp. 207-216. (Best Student Paper)
James Niehaus, Boyang Li, and Mark O. Riedl. Automated Scenario Adaptation in Support of Intelligent Tutoring Systems. 24th Conference of the Florida Artificial Intelligence Research Society, Palm Beach, Florida, 2011
Boyang Li, Yew-Soon Ong, Minh Nghia Le, Chi Keong Goh, Memetic Gradient Search, Proceedings of IEEE Congress on Evolutionary Computation, Hong Kong, 2008. (CEC 2008). pp. 2894-2901.
Hock Beng Lim, Keck Voon Ling, Wenqiang Wang, Yuxia Yao, Mudasser Iqbal,
Boyang Li, Xiaonan Yin, Tarun Sharma, The National Weather Sensor Grid. SenSys 2007: pp. 369-370.
Boyang Li, Stephen Lee-Urban, and Mark O. Riedl. Crowdsourcing Interactive Fiction Games. Proceedings of the 8th International Conference on the Foundations of Digital Games. Chania, Crete, Greece. 2013.
Boyang Li. Narrative Intelligence Without (Domain) Boundaries. Doctoral Consortium, the 7th Annual Conference on Artificial Intelligence and Interactive Digital Entertainment. 2012.
Boyang Li, Stephen Lee-Urban, D. Scott Appling and Mark O. Riedl. Crowdsourcing Narrative Intelligence.Advances in Cognitive Systems, Palo Alto, California, 2012.
Y. Cai, C. Miao, A.-H. Tan, Z. Shen, and Boyang Li, Creating an Immersive Game World with Evolutionary Fuzzy Cognitive Maps, IEEE Computer Graphics and Applications, 30(2) (March/April 2010) pp. 58-70.
Book Chapters
Boyang Li and Mark O. Riedl. Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach. In Agents for Games and Simulations II. Frank Dignum (Ed.) LNAI 6525. 2011. pp. 99-116.