Form-Making versus Form-Finding: Distributed Cognition and the Affordances of Design Media

Important Dates

May 12, 2008

Submissions due

May 26, 2008

Notification of acceptance

June 9, 2008

Revised submissions due

Sunday, June 22 2008, 9:00 – 12:30 pm

Workshop

Workshop Background:

Architects and design professionals have enjoyed a general analytic framework for design media and modes of representation for two decades (Mitchell and McCullough 1991). However, that framework does not explicitly accommodate classification of media by their suitability to support early design. This workshop proposes to explore such a framework—its explanatory power re design methodologies as well as its potential implications for software development, software selection, curriculum development, and so on.

Position

We add to Mitchell and McCullough’s two axes of representation (analog to digital and 2-D to n-D) a third axis from form-making to form-finding (Figure 1). Form-making, loosely defined, is a process of inspiration and refinement (form precedes analysis of programmatic influences and design constraints) versus form-finding as (loosely) a process of discovery and editing (form emerges from analysis). Extreme form-making is not architecture but sculpture (perhaps, folly)—form without function. Extreme form-finding also is not architecture but applied engineering—form exclusively determined by function.

Known architectural design methodologies fall between these extremes. Although not intended for architectural criticism, it can be argued from this position that many canonical works result from design processes optimally balancing form-making and form-finding—e.g., the work of Louis Kahn.

Analysis

Form-making and form-finding are more rigorously defined with respect to designers’ ways of knowing. Distributed cognition (Hutchins 1995) posits that knowing occurs not solely as mental constructs, but is distributed in external representations such as maps, diagrams, sketches, drawings, models and so on. Thus, representations and media of representation are tools for knowing. Designers who “have a design” assert existence of both mental construct and external representation.

Cases or methodologies in which mental construct arises first are labeled form-making: designers “have ideas,” then sketch or otherwise represent their ideas for testing against programmatic influences and role as tools), and if representations embody a necessary component of knowing (as constituents of distributed cognition), then knowing is determined or constrained by the choice of representation.

A further premise of this workshop, then, is that affordances of or provided by certain media and modes of representation will be better suited to form-making, while other media and representations will be better suited to form-finding (yet another set of media and representations may support the balanced or simultaneous design strategy).

Representations well-suited to their subjects (i.e., providing affordances appropriate to desired actions with or on their subjects) are deemed to be “handy” (ready-to-hand, zuhanden—Heidegger 1936). Thus, maps are handy for wayfinding, graphs for mathematics and floor plans for building. Representations ill-suited to their subjects are not handy, but merely present-at-hand (vorhanden—Heidegger 1936). Such presence awareness disrupts knowing the tool-in-action and is experienced as “breakdown” (Winograd and Flores 1986). Designers seeking, e.g., consistently handy representations for designing at campus scale may have difficulty choosing between GIS systems (handy at regional scale) and CAD systems (handy at building scale).

Diverse media provide affordances that favor form-making or form-finding or simultaneity and will appear more or less handy to different designers practicing different design methodologies, or to one designer practicing sequences of different methodologies (Parthenios 2005). Thus, design methodologies and media of representation constrain and/or enable knowing of design—indeed the ability to know what designs are possible.

 

Workshop Chair

Jerry Laiserinhttp://www.laiserin.com, mailto:jerry@laiserin.com

Program Committee

Renee Cheng—University of Minnesota

Ellen Yi-Luen Do—Georgia Institute of Technology

Mark D Gross—Carnegie Mellon University

William J. Mitchell—Massachusetts Institute of Technology

Panagiotis Parthenios—Parthenios Architects, Athens

Conference Info DCC 08

Design Computing and Cognition DCC 08

Workshop Position Papers

 

Figure 1: Axes of representation


Workshop format:
Presentations and discussion of research, analysis and/or professional work addressing the workshop topic in one or more of the following areas:

·  Software development: Interfaces catering to different designers, different design methodologies and/or different aspects of design problem-solving.

·  Software selection: Practitioners’ choices among available software tools to support personal preferences of individual designers, design workflows across multiple designers or preferred methodologies within design firms.

·  Curriculum development: Design schools’ development and evaluation of curricula accommodating form-making and form-finding across n-dimensions of analog and digital media. Whither academic sequences, individual courses, problems and pedagogical methods? Must schools expose students to the full curricular space?

 

·  Pedagogy: Design communication inherently is form-finding: recipients of design communication see (the sender’s) design representation first, then develop mental constructs in response. Implications for teaching, the desk crit, pinup and so on?

 

·  Design Practice: How do individual designers recognize and play to (or off) personal strengths (or weaknesses) relative to affordances of different media and demands of different design problems? How do design firms balance and/or blend inductive skills/processes of form-makers with design editing skills of form-finders.

 

·  Human-Computer Interaction (HCI): Many software developers seek machine-readable design data transfers via building information modeling (BIM), industry foundation classes (IFCs) and so on. However, media of representation best suited to machine-readability may lack affordances for human-accessibility. Must one be sacrificed for the other?

·  Mediated Collaboration: Various media of design collaboration afford different qualities of human-to-human interaction. If one manifestation of distributed cognition is team knowing, then to what extent should media of representation for collaborative technologies be chosen by their affordances (e.g., supporting emergence of shared context).

Submission information:
Persons wishing to participate in this workshop may submit an abstract of a specific proposed contribution or a resume evidencing relevant experience. It is the Chair’s intention that contributions to a successful workshop will provide core content for a future conference and/or publication on the topic.

Please submit the position paper or extended abstract to the workshop chair mailto:jerry@laiserin.com.  The conference paper abstract format is available as PDF and RTF files.


References

Buxton, B., Sketching User Experiences, 2007 

Cheng, R., Private correspondence with the author, 2008

Gibson, J.J., “The Theory of Affordances” in Perceiving, Acting, and Knowing, Shaw, R. and Bransford, J., eds., 1977

Gross, M., Private communication to the author at DCC, 2004

Heidegger, M., The Basic Problems of Phenomenology, 1936

Hutchins, E., Cognition in the Wild, 1995

Merleau-Ponty, M., Basic Writings, 2003

Mitchell, W. J. and McCullough, M., Digital Design Media, 1991

Parthenios, P., Conceptual Design Tools for Architects, 2005

Schön, D., The Reflective Practitioner, 1983

Terzidis, K., Expressive Form, 2003

Terzidis, K., Algorithmic Architecture, 2006

Winograd, T., and Flores, F., Understanding Computers and Cognition, 1986

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