| Let's Get Physical: Tangible Interaction and Rapid Prototyping in, for, and about Design |
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Workshop
aim: Following decades in which design computation was almost exclusively the
domain of software, today many investigators are building hybrid systems
and tools that, in one way or another, bridge the divide between physical
"real world" artifacts and computational artifacts. On one hand the rapid
rise and popularity of mass-customization, rapid prototyping and
manufacturing raises questions about the kinds of software systems and
tools that might make these hardware technologies useful in designing. On
the other hand, advances in microcontroller and communications technologies
has led to a wave of embedding computation in physical artifacts and
environments - that is, tangible interaction.
The "Let's Get Physical" workshop calls for position papers that populate
in this space of hybrid computational-physical systems, particularly in
relation to design. Topics might include (but are not limited to) the
following:
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Workshop format:
The workshop will include two sessions. The first is devoted to
short presentations
of papers selected from the pool of submissions. The second is devoted to an
open discussion in a roundtable format.
Submission information:
Contributions to the workshop should be submitted in the form of brief position papers or extended abstracts,
approximately 1000 words long. Figures and references can be included. These papers will be assessed by the
workshop committee for inclusion in the workshop. These position papers should outline a piece of original
research or contain a succinct review of the state of the art.
Please submit your workshop position paper to the Workshop Chair formatted according to the DCC06 paper guidelines.