How might robotics technologeis be used in near-future scenarios? Drawing from the capabilities of contemporary engineering and
computer science, the speculative robotics project used design to critically explore and express possible future application, adaptations,
and appropriations of robotics technology. From this exploration comes future forms and functions for robotics, and just as significantly,
critical reflections on our current social and environmental conditions, expressed through design.
Coralog is a widget which detects the duration of a user’s computer idle time
and communicates their energy consumption pattern through the visualization of the health of coral reefs.
VisCoral is composed of multi-view interactive visualization, which features a timeline of environmental data,
a table view of species data, and the simulation of ecosystem generated according to the data.
We hope this InfoVis system will help students or the general public learn about how environmental changes are directly
connected to the living condition of ocean creatures.
This study investigated how multiple users of TV (and some other devices like gaming boxes),
in a single home, manage sharing of the device when new interactive capabilities are added in the foreseeable future.
What kinds of activities occur within a household that need sharing of devices and identity(s) management?
How do users currently share devices, use and manage the devices and services in the context of home?
In particular, this study answered the question of what social, spatial,
and technological factors are involved in a TV usage between multiple household members.
The findings from this study helped us draw out design recommendations for UIs that allow multiple identity management
via or with TV in the home. As a primary study method,
a qualitative study approach such as in-depth interviews was used to identify how people manage shared device in multi-user context.
The Experimental Television research explores the future of narrative forms in the new digital medium
that is emerging as TV converges with computational formats. The Smartphone EPG is an application
that integrates a channel changer and a TV electronic program guide that provides a fast, efficient,
and visual way to choose what content to watch. The application provides a two-axis navigation strategy for
skimming channels at a certain time as well as exploring programs across time.
Browsing the television schedule on an active secondary device leaves the main television screen clean of information overlays
that obstruct the viewing experience.
Also, it provides bookmarking features that are not available on traditional remote controls.
© 2013 Hwajung Hong. All rights reserved.