About | Me ::

 

  

iulian@cc.gatech.edu

 

 

PhD Student in Human Centered Computing

 

Augmented Environments Lab

School of Interactive Computing

Georgia Institute of Technology

 

 

http://www.cc.gatech.edu/~iulian/about_files/image002.png

 

:: Curriculum Vitæ

      Download full CV / Download 1-page Résumé

 

 

Intention

 

Enhance human cognition, knowledge and creativity, through immersive embodied experiences which integrate human-computer interaction, education, developmental and cognitive psychology, and industrial design.

 

 

Education

 

2016

(expected)

Georgia Institute of Technology, USA

Ph.D. Candidate in Human Centered Computing

 

2007

University of British Columbia, Canada

B.S. Honors Computer Science, Minor in Commerce

 

Awards

 

2016

Georgia Institute of Technology

Voted Best Graduate Teaching Assistant in the College of Computing

Outstanding Graduate Teaching Assistant Award Finalist (institute-wide)

 

2015

Webby Awards 2015

Award Honoree, for the PBS KIDS app “Cyberchase Shape Quest”

 

2015

iKids Awards 2015

Award Finalist, for the PBS KIDS app “Cyberchase Shape Quest”

 

2014

Webby Awards 2014

Award Finalist, for the PBS KIDS app “Cyberchase Shape Quest”

 

2012

Georgia Institute of Technology

GVU James D. Foley Scholar Award

 

2011

IEEE ISMAR International Symposium on Mixed and Augmented Reality

Best Paper Award for the paper “Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games” (authors: Y. Xu, E. Barba, I. Radu, M. Gandy, R. Shemaka, B. Schrank, B. MacIntyre, and T. Tseng)

 

2008

Georgia Tech Undergraduate Research Opportunities in Computing Symposium

People’s Choice Second Prize Winner for the poster “Second Mind: A Wiki Environment for Authoring Virtual Characters.” (authors: C. Lacey, I. Radu, M. Mehta)

 

2007

BC-NET Conference

People’s Choice Prize Winner for the poster “Mobile Agent Service-Oriented Architectures” (authors: I. Radu, S. T. Vuong)

 

2007

University of British Columbia - Computer Science Department

Best Undergraduate Teaching Assistant Award

 

2007

Canada National Science and Engineering Research Council

Undergraduate Research Award

 

2006

Canada National Science and Engineering Research Council

Undergraduate Research Award

 

2003

University of British Columbia

Undergraduate Scholar Program Scholarship

 

2002

University of British Columbia

Undergraduate Scholar Program Scholarship

 

2001

University of British Columbia

Undergraduate Scholar Program Scholarship

 

2000

University of British Columbia

Undergraduate Scholar Program Scholarship

 

2008

Burnaby South Secondary School

Best Student in IB Computer Science

 

Professional Experience

 

2008-Present

Georgia Institute of Technology :: Augmented Environments Lab

Doctoral Researcher – I research augmented-reality experiences for children, specifically studying usability and educational applications through user studies, UX- and video-game design, prototyping, qualitative and quantitative analysis, multi-disciplinary project teams, and collaborations with corporate sponsors.

 

2012-2013

Public Broadcasting Service :: PBS KIDS Digital

Augmented Reality Researcher – Directed the design, research, and production of educational augmented-reality apps and research prototypes. Lead game designer and production manager for the children’s educational app Cyberchase Shape Quest (500k+ downloads; Top 10 Educational Apps on iTunes Store; Webby Award 2014 Finalist, 2015 Honoree; iKids Award 2015 Finalist).

 

2011

Samsung Electronics :: Advanced Technologies Lab

Research Scientist – Directed a 5-person multi-disciplinary team in the development of a whole-body collaborative application for children’s education. Activities included project management, future forecasting, user experience design, production of concept videos, and design & implementation of multi-platform software.

 

2009

Avaya Labs Research :: Collaborative Applications Group

Research Scientist – Developed experimental interfaces for understanding and exploration of large-scale microblogging systems such as Twitter. The self-driven project consisted of designing survey instruments, statistical analysis of microblogging data, metaphorical UI interface design, and implementation of visualization software.

 

2007-2008

Georgia Institute of Technology :: Cognitive Computing Lab

Graduate Research Assistant – Part of a team of graduate researchers, designed a system for authoring intelligent characters in virtual worlds. Own tasks focused on the design of interfaces for behavior demonstration and personality modeling. Research involved high-level system design and formative user studies.

 

2007

University of British Columbia :: Computational Intelligence Lab

NSERC Research Student – Aided in the development and testing of an intelligent user interface for teaching mathematics to high-school students. Tasks involved system design and implementation, performing user studies and data analysis.

 

2006-2007

University of British Columbia :: Distributed Systems Lab

NSERC Research Student – Developed a mobile-agent platform for Nokia mobile phones, initiated a project on knowledge integration over peer-to-peer networks, and developed visual programming environment for knowledge aggregation using mobile agents and web services.

Teaching Assistant – Conducted laboratories, grading and administrative duties for Computer Science classes of Advanced Operating Systems, and Theory of Computation.

 

2004

Business Objects :: Research and Development Group

R&D Software Architect – Developed user interfaces for interacting with a business-intelligence programming environment. Improved functional-language compiler used for corporate projects, and designed “extreme programming” tools for code refactoring & generation.

 

2002-2003

MacDonald Dettwiler and Associates :: RADARSAT-2 Aerospace

Software Engineer – Designed and integrated software for managing satellite activities. Developed XML-based communication software and administered communication standards for entire project. Completed multiple improvements to system standards and design, aiding software development and improving team productivity.

 

 

 

 

Organizational and Volunteer Positions

 

2016

IEEE VR’16 Conference on Virtual Reality

Workshop Organizer, co-organizing and running the “K-12 Embodied Learning Through Virtual and Augmented Reality” workshop.

 

2016

IEEE VR’16 Conference on Virtual Reality

Student Volunteer, assisting with conference logistics.

 

2015

 

ACM IDC’15 Conference on Interaction Design and Children

Student Volunteer, assisting with conference logistics.

 

2012

IEEE ISMAR’12 International Symposium on Mixed and Augmented Reality

Demo Chair, in charge of coordinating the interactive research demos.

 

2012

IEEE ISMAR’12 International Symposium on Mixed and Augmented Reality

Workshop Organizer, running the session on “AR for Children’s Education”.

 

2011

ACM CHI 2011 Conference on Human Factors in Computing Systems

Student Volunteer, assisting with conference logistics.

 

2008-2013

The Children’s School of Atlanta, GA, USA :: Computer Technology Lab

Volunteer, assisting a teacher for activities of Grade 1 and Grade 4 classes, as children learned to use digital technology creating digital images and programming games. I engaged in teaching, managing the classroom, and designing curriculum activities. Children found me to be fun and wacky, and voluntarily used me as character in their games.

 

2005-2007

BC Children’s Hospital, BC, Canada :: Psychiatry Department

Volunteer, entertained children 3 to 12 years old while they waited for psychiatrist / family relatives. Individually managed the departmental playroom, organized activities and signage, and interacted with patients, doctors and staff.

 

 

Conference and Journal Publications

 

Radu, Iulian, Betsy McCarthy, Yvonne Kao. “Discovering Educational Augmented Reality Math Applications by Prototyping with Elementary-School Teachers.” In Virtual Reality 2016 Proceedings (VR), IEEE, 2016.

Radu, Iulian, Ellen Doherty, Kristin DiQuollo, Betsy McCarthy, and Michelle Tiu. "Cyberchase shape quest: pushing geometry education boundaries with augmented reality." In Proceedings of the 14th International Conference on Interaction Design and Children, pp. 430-433. ACM, 2015.

Radu, Iulian. "Augmented reality in education: a meta-review and cross-media analysis." Journal of Personal and Ubiquitous Computing 18, no. 6 (2014): 1533-1543.

McCarthy, Betsy, Yvonne Kao, Iulian Radu, Sara Atienza, Michelle Tiu. “Iterative Design Process for Building a Successful Augmented Reality (AR) Game”. Games Learning and Society (GLS) Conference. Madison, USA. 2014

Bujak, Keith R., Iulian Radu, Richard Catrambone, Blair Macintyre, Ruby Zheng, and Gary Golubski. "A psychological perspective on augmented reality in the mathematics classroom." Journal of Computers & Education 68 (2013): 536-544.

Radu, Iulian, Yan Xu, and Blair MacIntyre. "Embodied metaphor elicitation through augmented-reality game design." In Proceedings of the 12th International Conference on Interaction Design and Children, pp. 412-414. ACM, 2013.

Radu, Iulian, and Blair MacIntyre. "Using children's developmental psychology to guide augmented-reality design and usability." In Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on, pp. 227-236. IEEE, 2012.

Radu, Iulian. "Why should my students use AR? A comparative review of the educational impacts of augmented-reality." In Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on, pp. 313-314. IEEE, 2012.

Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, and Tsun-Ming Tseng. "Pre-patterns for designing embodied interactions in handheld augmented reality games." In Mixed and Augmented Reality-Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On, pp. 19-28. IEEE, 2011. (Best Paper Award)

Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, and Blair MacIntyre. "Chores are fun: Understanding social play in board games for digital tabletop game design." In Think design play: The fifth international conference of the digital research association (DIGRA), vol. 16. 2011.

Yarosh, Svetlana, Iulian Radu, Seth Hunter, and Eric Rosenbaum. "Examining values: an analysis of nine years of IDC research." In Proceedings of the 10th International Conference on Interaction Design and Children (IDC), pp. 136-144. ACM, 2011.

Song, HaiTao, James Clawson, and Iulian Radu. "Updating Fitts' Law to Account for Small Targets." International Journal of Human-Computer Interaction 28, no. 7 (2012): 433-444.

Radu, Iulian, Blair MacIntyre. “AR SPOT: Authoring Augmented-Reality Experiences through Scratch”.Scratch@MIT Conference. Boston, USA. 2010

Radu, Iulian, and Blair MacIntyre. "Augmented-reality scratch: a children's authoring environment for augmented-reality experiences." In Proceedings of the 8th International Conference on Interaction Design and Children (IDC), pp. 210-213. ACM, 2009.

Mehta, Manish, Tina Lacey, Iulian Radu, Abhishek Jain, and Ashwin Ram. "Creating behavior authoring environments for everyday users." In International Conference on Computer Games, Multimedia, and Allied Technologies (CGAT), Singapore. 2009.

Xu, Yan, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay Bolter, Blair MacIntyre. "BragFish: exploring physical and social interaction in co-located handheld augmented reality games." In Proceedings of the 2008 international conference on advances in computer entertainment technology (ACE), pp. 276-283. ACM, 2008.

Radu, Iulian. ThoughtPlay: Studying Cognition Through Augmented-Reality Interaction”. Design Computation and Cognition Conference. Atlanta, USA. 2008

Christina Lacey, Iulian Radu, Manish Mehta. Second Mind: A Wiki Environment for Authoring Virtual Characters.” Undergraduate Research Opportunities in Computing Symposium. Atlanta, USA. 2008 (People’s Choice Second Prize Winner)

Radu, Iulian, Son T. Vuong. NEMOS: Mobile-Agent Based Service Architecture for Lightweight Devices”. International WorldComp Conference: Semantic Web and Web Services. Las Vegas, USA. 2007

Radu, Iulian. Son T. Vuong. Mobile Agent Service-Oriented Architectures”. BC-NET Conference. Vancouver, Canada. 2007 (People’s Choice Prize Winner)

Li, Juan, Iulian Radu, and Son Vuong. "GODIS: Ontology-Based Resource Discovery and Integration in Grids." In Proceedings of the 18th IASTED International Conference: Parallel and Distributed Computing Systems, Dallas, USA. 2006.

 

 

Workshop Presentations

 

Radu, Iulian, Alissa Antle, Blair MacIntyre. “Challenges and Opportunities Toward Using Embodied Cognition in K-12 AR Education". IEEE Virtual Reality (VR’16) Workshop on K-12 Embodied Learning Through Virtual & Augmented Reality. Greenville, USA. 2016

Yan Xu, Sam Mendenhall, Vu Ha, Iulian Radu, Blair MacIntyre. Trade-Offs for Designing Handheld Augmented Reality Game Interfaces”. ACM Conference on Computer Supported Cooperative Work (CSCW’12) Workshop on Mixed Reality Games. Seattle, USA. 2012.

Radu, Iulian, Yan Xu, Blair MacIntyre. Eliciting Embodied Metaphors through Augmented-Reality Game Design”. ACM Conference on Human Factors in Computing Systems (CHI’11) Workshop on Embodied Interaction: Theory and Practice in HCI. Vancouver, Canada. 2011

Radu, Iulian, Ruby Zheng, Gary Golubsky, Mark Guzdial. Augmented Reality in the Future of Education”. ACM Conference on Human Factors in Computing Systems (CHI’10) Workshop on UI Technology and Educational Pedagogy. Atlanta, USA. 2010

Radu, Iulian, Betsy McCarthy, Yvonne Kao. “Prototyping Augmented Reality with Elementary Mathematics Teachers”. ACM International Conference on Interaction Design and Children (IDC’15) Workshop on Innovations in Interaction Design & Learning. Boston, USA. 2015

 

 

 

 Technical Skills

 

 

Programming Languages

Programming Concepts

Networking

§  C, C++

§  C#

§  Java Android/J2SE/J2ME

§  Objective-C  Cocoa

§  PHP, SQL

§  Flash ActionScript 3

§  Visual Basic

§  Pascal

§  LISP, ML

§  Logo

§  Squeak Smalltalk

§  Assembler (x86, M68HC12)

 

§  Object-Oriented Design & Analysis

§  Multi-Threaded Development

§  UI Programming (MFC, Java, Processing, Flash)

§  Networking Applications (W/LAN, Bluetooth)

§  Graphics Development (OpenGL, Direct3D, Unity3D)

§  Mobile Platforms (iPhone, Android, Nokia 6550)

§  Database Management

§  Microchip Development (x86, M68HC12)

§  Natural Interaction (Kinect SDK,OpenNI SDK)

 

§  In-depth understanding of TCP/IP protocols

§  Programming of HTTP, FTP, SMTP servers, network bridges and firewalls

§  Experience with raw communications over Ethernet and Bluetooth

§  Administering and interconnecting networks (10Base2, 100BaseT, 100VG, Token-Ring)

Operating Systems

Applications / Game Engines

 

§  Microsoft Windows 7, Vista, XP, 2000 Server, NT 4.0, 98/95

§  Mac OS X 10.6, 10.7

§  UNIX (Linux, Solaris,Slackware)

§  DOS

§  MS Visual Studio IDE

§  Eclipse IDE

§  XCode IDE

§  Adobe Photoshop CS4

§  Matlab

§  Internet Information Server

§  MySQL

§  SPSS

§  Unity 3D

 

 User Evaluation Skills

 

Experienced in experimental design and evaluation, having conducted quantitative and qualitative studies on subjects ranging from kindergarten children to working professionals.

Proficient with statistical analysis techniques and familiar with analysis tools such as Matlab, SPSS and Tableau.

Hold USA Institutional Review Board certification.

 

 Personal

 

Creative thinker, intuitive feeler and efficient problem solver.

Have successfully managed a diversity of team projects, and work well independently.

Volunteer at The Children’s School Atlanta (2008-present), and BC Children’s Hospital (2005-2007).

Enthusiastic, detail oriented, self-motivated and highly adaptive.

Passionate dancer and extreme snowboarder.

Canadian citizen, holder of USA F1 Visa.