Justin's Fall 2003 Qual Page

Links

General

  1. Computer Graphics: Principles and Practice: Second Edition in C, Foley, van Dam, Feiner, Hughes, 1996.
  2. 3D Computer Graphics, A Watt, Addison Wesley, third Edition, 2000. ISBN 0201398559
  3. Advanced Animation and Rendering Techniques: Theory and Practice. Alan Watt and Mark Watt. Addison-Wesley, 1992.
  4. Subdivision Zoo, Denis Zorin, Course notes 23, Siggraph 2000, Chapter 4, pp. 65-98.
  5. Chapters 1 and 2, Computational Geometry: Algorithms and Applications, M. de Berg, M. van Kerveld, M. Overmars, O. Schwartzkopf, pp. 1-44, Springer, 1997.

Modeling

  1. Computational Geometry: Algorithms and Applications, M. de Berg, M. van Kerveld, M. Overmars, O. Schwartzkopf, Springer, 1997.
  2. Advanced Animation and Rendering Techniques: Theory and Practice. Alan Watt and Mark Watt. Addison-Wesley, 1992.
  3. 3D Computer Graphics, A Watt, Addison Wesley, third Edition, 2000. ISBN 0201398559
  4. Kinetic data structures: A state of the art report. Leonidas J. Guibas. In Proc. 1998 Workshop Algorithmic Found. Robot, pages 191-209, Wellesley, MA, 1998. A. K. Peters.
  5. A comparison of mesh simplification Algorithms, P. Cignoni, C. Montani and R. Scopigno, Computers & Graphics, Vol. 22, No. 1, pp. 37-54. 1998. (1997)
  6. Level Set Diagrams of Polyhedral Objects, Francis Lazarus, Anne Verroustt, ACM Symp on Solid Modeling, 1999, pp. 130-140.
  7. Optimization of Mesh Locality for Transparent Vertex Caching, Hugues Hoppe, ACM SIGGRAPH 1999, pp. 269-276.
  8. Progressive Simplicial Complexes, Jovan Popovic and Hugues Hoppe, Proc. ACM Siggraph 1997, pp. 217-224.
  9. Out-of-Core Build of a Topological Data Structure from Polygon Soup, Sara McMains Joseph M. Hellerstein Carlo H. Sequin, Proc ACM Solid Modeling 2001.
  10. Multiresolution hierarchies on unstructured triangle meshes, Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel, Computational Geometry 14(1-3): 5-24 (1999).
  11. Surface Simplification Using Quadric Error Metrics, Michael Garland and Paul S. Heckbert, ACM Siggraph 1997.
  12. Hierarchical Z-Buffer Visibility, Ned Greene, Michael Kass, Gavin Miller, ACM SIGGRAPH 1993.
  13. OBBTree: A Hierarchical Structure for Rapid Interference Detection, S. Gottschalk M. C. Lin, D. Manocha, 1996.
  14. 3D Compression Made Simple: Edgebreaker on a Corner-Table, Jarek Rossignac, Alla Safonova, Andrzej Szymczak, Shape Modeling International Conference, Gemoa, Italy. May 7-11, 2001.
  15. QSplat: A Multiresolution Point Rendering System for Large Meshes. S. Rusinkiewicz and M. Levoy. In Computer Graphics, SIGGRAPH 2000 Proceedings, pages 343-352. Los Angeles, CA, July 2000.

Visualization

  1. W Schroeder, K Martin, and W Lorenson. The Visualization Toolkit, 2nd E dition. Prentice Hall PTR, Upper Saddle River, NJ (1998).
  2. SK Card, J Mackinlay, and B Schneiderman. Readings in Information Visualization. (Morgan Kaufmann, San Francisco, 1998).
  3. C. Upson, T Faulhaber, D Kamins, D Laidlaw, D Schlegel, J Vroom, R Gurwitz, and A van Dam. The Application Visualization System: A Computational Environment for Scientific Visualization. IEEE Computer Graphics &Applications, pp. 30-42 (July, 1989).
  4. T Delmarcelle and L Hesselink. Visualizing Second-Order Tensor Fields with Hyperstreamlines. IEEE Computer Graphics & Applications, pp. 25-33 (July, 1993).
  5. M. Cox, and D. Ellsworth. Application-controlled Demand Paging for Out -of-core Visualization. Proceedings of the IEEE Visualization Conference, pp 2 35-244 (1997).
  6. S. Bryson and S. Johan. Time Management, Simultaneity and Time-critical Computation in Interactive Unsteady Visualization Environments. Proc. Visualization 1996, pp. 255-261 (1996).
  7. R.M. Kirby, H. Marmanis, and D.H. Laidlaw. Visualizing Multivalued Data from 2D Incompressible Flows Using Concepts from Painting. Proceedings IEEE Visualization '99, pp. 333-340.
  8. C.A.H Baker, M.S.T Carpendale, P. Prusinkiewicz, and M.G. Surette. GeneVis: Visualization Tools for Genetic Regulatory Network Dynamics. Proceedings IEEE Visualization '02, pp. 243-250.
  9. Nickolas Faust, William Ribarsky, T.Y. Jiang, and Tony Wasilewski, Real-Time Global Data Model for the Digital Earth, Proceedings of the INTERNATIONAL CONFERENCE ON DISCRETE GLOBAL GRIDS (2000).
  10. H. Hoppe. Smooth View-Dependent Level-of-Detail Control and its Application to Terrain Rendering. Proceedings Visualization '98, 18-23 Oct 1998, pp.35 -42, 516.
  11. L. Hong, S. Muraki, A. Kaufman, D. Bartz, and T. He. Virtual Voyage: Interactive Navigation in the Human Colon. Proceedings of Computer Graphics and Interactive Techniques '97, pp. 27-34.
  12. S. Rusinkiewicz and M. Levoy. QSplat: A Multiresolution Point Rendering System for Large Meshes. Proceedings of Computer Graphics and Interactive Techniques 2000, pp. 343-352.
  13. S. Eick. Visual Discovery and Analysis. IEEE Transactions on Visualization and Computer Graphics, Volume: 6 Issue: 1 , Jan-Mar 2000, pp. 44 -58.
  14. W. de Leeuw, J. van Wijk. Enhanced Spot Noise for Vector Field Visualization. Proceedings IEEE Visualization ’95, pp. 233-239 (1995).
  15. M. Zwicker, H. Pfister, J. van Baar, and M. Gross. EWA Volume Splatting. IEEE Transactions on Visualization and Computer Graphics, Volume: 8 Issue: 3 , Jul-Sep 2002, pp. 223 -238.