Justin's Fall 2003 Qual Page
Links
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Fall 2003:
Schedule,
IM Ult Swiki,
IM,
CS4451C,
nedstats,
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Quick:
GT,
CoC,
PhD,
Qual,
Graphics & Visualization,
General,
Modeling,
Visualization,
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Education
Siggraph Education Materials,
cs4451b_fall2003,
cs6491_fall2003,
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Papers:
CiteSeer,
[AUlibDB],
[GTEL],
IEEEexplore,
Elsevier,
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Siggraph Papers:
2004,
2003,
2002,
2001,
2000,
1999,
1998,
1997,
1996,
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Vis Papers:
2003,
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Researchers:
Jonathan Cohen,
Leila De Floriani,
Carl Erikson,
Michael Garland,
Hugues Hoppe,
Leif Kobbelt,
Peter Lindstrom,
David Luebke,
Renato Pajarola,
Jarek Rossignac,
Claudio Silva,
Greg Turk,
Amitabh Varshney,
,
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Groups:
UNC Gamma,
UMD GVIL,
CalTech Multires Modeling Group,
Princeton Graphics Group,
Stanford CGL,
Visualization MURI,
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Pat Hanrahan,
Marc Levoy,
Michael F. Cohen (LDI/Lumigraph),
MSR Graphics,
Jonathan Shewchuk,
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Conferences & Journals:
ACM SIGGRAPH,
I3D,
[IEEE],
IEEE Vis,
IEEE TVCG,
IEEE CG&A,
EuroGraphics,
[TCCG],
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Books:
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Other Online Books
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Open Initiatives, Standards, and Docs:
OpenGL,
OpenML,
OpenMesh,
Open Scene Graph,
Open Source,
,
W3C,
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File Formats,
File Format Collection,
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Other:
3D GeoBrowser,
Virtual Terrain Project,
Fredo's CG Bookmarks,
Tim Rowley,
Eugene's Hotlist,
Alex Kolliopoulos's Links,
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Resources:
Wikipedia,
NIST Dictionary of Algorithms and Data Structures,
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Math:
The Math Atlas,
MathWorld,
MathPages,
SOSMath,
MathWords,
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Geometry:
Geometry Algorithms,
General Euclidean Geometry, ,
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Graphics:
HyperGraph,
Magic Software,
Metro,
Multires Modeling,
Alpha Shape Applet,
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Vision:
CVonline,
Image Processing Fundamentals,
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Models:
Large Geometric Model Archive (GT),
Stanford 3D Scanning Repository,
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General
- Computer Graphics: Principles and Practice: Second Edition in C, Foley, van Dam, Feiner, Hughes, 1996.
- 3D Computer Graphics, A Watt, Addison Wesley, third Edition, 2000. ISBN 0201398559
- Advanced Animation and Rendering Techniques: Theory and Practice. Alan Watt and Mark Watt. Addison-Wesley, 1992.
- Subdivision Zoo, Denis Zorin, Course notes 23, Siggraph 2000, Chapter 4, pp. 65-98.
- Chapters 1 and 2, Computational Geometry: Algorithms and Applications, M. de Berg, M. van Kerveld, M. Overmars, O. Schwartzkopf, pp. 1-44, Springer, 1997.
Modeling
- Computational Geometry: Algorithms and Applications, M. de Berg, M. van Kerveld, M. Overmars, O. Schwartzkopf, Springer, 1997.
- Advanced Animation and Rendering Techniques: Theory and Practice. Alan Watt and Mark Watt. Addison-Wesley, 1992.
- 3D Computer Graphics, A Watt, Addison Wesley, third Edition, 2000. ISBN 0201398559
- Kinetic data structures: A state of the art report. Leonidas J. Guibas. In Proc. 1998 Workshop Algorithmic Found. Robot, pages 191-209, Wellesley, MA, 1998. A. K. Peters.
- A comparison of mesh simplification Algorithms, P. Cignoni, C. Montani and R. Scopigno, Computers & Graphics, Vol. 22, No. 1, pp. 37-54. 1998. (1997)
- Level Set Diagrams of Polyhedral Objects, Francis Lazarus, Anne Verroustt, ACM Symp on Solid Modeling, 1999, pp. 130-140.
- Optimization of Mesh Locality for Transparent Vertex Caching, Hugues Hoppe, ACM SIGGRAPH 1999, pp. 269-276.
- Progressive Simplicial Complexes, Jovan Popovic and Hugues Hoppe, Proc. ACM Siggraph 1997, pp. 217-224.
- Out-of-Core Build of a Topological Data Structure from Polygon Soup, Sara McMains Joseph M. Hellerstein Carlo H. Sequin, Proc ACM Solid Modeling 2001.
- Multiresolution hierarchies on unstructured triangle meshes, Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel, Computational Geometry 14(1-3): 5-24 (1999).
- Surface Simplification Using Quadric Error Metrics, Michael Garland and Paul S. Heckbert, ACM Siggraph 1997.
- Hierarchical Z-Buffer Visibility, Ned Greene, Michael Kass, Gavin Miller, ACM SIGGRAPH 1993.
- OBBTree: A Hierarchical Structure for Rapid Interference Detection, S. Gottschalk M. C. Lin, D. Manocha, 1996.
- 3D Compression Made Simple: Edgebreaker on a Corner-Table, Jarek Rossignac, Alla Safonova, Andrzej Szymczak, Shape Modeling International Conference, Gemoa, Italy. May 7-11, 2001.
- QSplat: A Multiresolution Point Rendering System for Large Meshes. S. Rusinkiewicz and M. Levoy. In Computer Graphics, SIGGRAPH 2000 Proceedings, pages 343-352. Los Angeles, CA, July 2000.
Visualization
- W Schroeder, K Martin, and W Lorenson. The Visualization Toolkit, 2nd E dition. Prentice Hall PTR, Upper Saddle River, NJ (1998).
- SK Card, J Mackinlay, and B Schneiderman. Readings in Information Visualization. (Morgan Kaufmann, San Francisco, 1998).
- C. Upson, T Faulhaber, D Kamins, D Laidlaw, D Schlegel, J Vroom, R Gurwitz, and A van Dam. The Application Visualization System: A Computational Environment for Scientific Visualization. IEEE Computer Graphics &Applications, pp. 30-42 (July, 1989).
- T Delmarcelle and L Hesselink. Visualizing Second-Order Tensor Fields with Hyperstreamlines. IEEE Computer Graphics & Applications, pp. 25-33 (July, 1993).
- M. Cox, and D. Ellsworth. Application-controlled Demand Paging for Out -of-core Visualization. Proceedings of the IEEE Visualization Conference, pp 2 35-244 (1997).
- S. Bryson and S. Johan. Time Management, Simultaneity and Time-critical Computation in Interactive Unsteady Visualization Environments. Proc. Visualization 1996, pp. 255-261 (1996).
- R.M. Kirby, H. Marmanis, and D.H. Laidlaw. Visualizing Multivalued Data from 2D Incompressible Flows Using Concepts from Painting. Proceedings IEEE Visualization '99, pp. 333-340.
- C.A.H Baker, M.S.T Carpendale, P. Prusinkiewicz, and M.G. Surette. GeneVis: Visualization Tools for Genetic Regulatory Network Dynamics. Proceedings IEEE Visualization '02, pp. 243-250.
- Nickolas Faust, William Ribarsky, T.Y. Jiang, and Tony Wasilewski, Real-Time Global Data Model for the Digital Earth, Proceedings of the INTERNATIONAL CONFERENCE ON DISCRETE GLOBAL GRIDS (2000).
- H. Hoppe. Smooth View-Dependent Level-of-Detail Control and its Application to Terrain Rendering. Proceedings Visualization '98, 18-23 Oct 1998, pp.35 -42, 516.
- L. Hong, S. Muraki, A. Kaufman, D. Bartz, and T. He. Virtual Voyage: Interactive Navigation in the Human Colon. Proceedings of Computer Graphics and Interactive Techniques '97, pp. 27-34.
- S. Rusinkiewicz and M. Levoy. QSplat: A Multiresolution Point Rendering System for Large Meshes. Proceedings of Computer Graphics and Interactive Techniques 2000, pp. 343-352.
- S. Eick. Visual Discovery and Analysis. IEEE Transactions on Visualization and Computer Graphics, Volume: 6 Issue: 1 , Jan-Mar 2000, pp. 44 -58.
- W. de Leeuw, J. van Wijk. Enhanced Spot Noise for Vector Field Visualization. Proceedings IEEE Visualization ’95, pp. 233-239 (1995).
- M. Zwicker, H. Pfister, J. van Baar, and M. Gross. EWA Volume Splatting. IEEE Transactions on Visualization and Computer Graphics, Volume: 8 Issue: 3 , Jul-Sep 2002, pp. 223 -238.