# Scholar Citeseer Year Title
1 682 355 1993 Multi-resolution 3D approximations for rendering complex scenes
2 588 237 1998 Geometric Compression through Topological Surgery
3 480 199 1999 Edgebreaker: Connectivity compression for triangle meshes
4 262 131 1996 Full-range approximation of triangulated polyhedra
5 249 85 2000 Compressed Progressive Meshes
6 196 1989 SGC: A Dimension-independent Model for Pointsets with Internal Structures and Incomplete Boundaries
7 159 48 1998 Geometry coding and VRML
8 145 1986 Offsetting operations in solid modelling
9 142 1992 Solid-interpolating deformations: construction and animation of PIPS
10 114 1992 Solid modeling and beyond
11 105 1984 Constant-radius blending in solid modeling
12 89 59 1999 Guaranteed 3.67V bit Encoding of Planar Triangle Graphs
13 89 33 1992 Interactive inspection of solids: cross-sections and interferences
14 83 37 2002 Wrap&Zip decompression of the connectivity of triangle meshes compressed with EdgeBreaker
15 80 2003 Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
16 79 1996 Constructive non-regularized geometry
17 72 2001 An Edgebreaker-based efficient compression scheme for regular meshes
18 70 1999 Grow & fold: compression of tetrahedral meshes
19 68 34 2001 3D Compression Made Simple: Edgebreaker on a Corner-Table
20 68 26 1989 Active zones in CSG for accelerating boundary evaluation, redundancy elimination, interference detection, and shading algorithms
21 68 1990 Issues on feature-based editing and interrogation of solid models
22 67 2003 Twister: a space-warp operator for the two-handed editing of 3D shapes
23 66 1987 Constraints in constructive solid geometry
24 55 1987 Piecewise-circular curved for geometric modeling
25 51 36 1999 Matchmaker: Manifold BReps for non-manifold r-sets
26 51 14 2003 Blowing Bubbles for Multi-Scale Analysis and Decomposition of Triangle Meshes
27 48 1989 Interactive Design with Sequences of Parameterized Transformations
28 48 2002 Edgebreaker: a simple compression for surfaces with handles
29 46 1986 Depth-Buffering Display Techniques for Constructive Solid Geometry
30 42 31 1999 Connectivity Compression for Irregular Quadrilateral Meshes
31 41 1996 A road map to solid modeling
32 39 1986 Blending and offsetting solid models
33 37 2003 SwingWrapper: Retiling triangle meshes for better edgebreaker compression
34 37 1994 AGRELs and BIPs: Metamorphosis as a Bezier curve in the space of polyhedra
35 37 15 2003 Collision prediction for polyhedra under screw motions
36 37 2004 Plumber: a method for a multi-scale decomposition of 3D shapes into tubular primitives and bodies
37 34 10 2002 Piecewise Regular Meshes: Construction and Compression
38 30 1994 Through the cracks of the solid modeling milestone
39 28 2001 Computing and visualizing pose-interpolating 3D motions
40 27 2000 SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
41 27 1992 Hidden contours on a frame-buffer
42 27 2003 Out-of-core compression and decompression of large n-dimensional scalar fields
43 23 1999 Optimal bit allocation in compressed 3D models