Design, implement, test the following.
A format where a scene graph is represented as a binary tree in a table and shown as a tree of caplets.
A compact text file format for it and read/write functions for saving/loading such graphs
An extension of the above to specify 3D animations of the articulated graph (constant connectivity)
A user interface for editing the graph structure, shape, and animation interactively
Facility for importing shapes (T-meshes, point-clouds, ...) and editing their relative position and orientation.
A 3D morph interpolating between arbitrary pairs of shapes
A tool for attaching animated morphing meshes to your graph leaves and nodes and for synchronizing their animation
Create and archive 3 closed-loop 3D animations using your tool that are artistic, intriguing, and demonstrate mastery of 3D graphics. Post each one as a separate applet.
Produce and post an interactive applet for loading and viwing your 3 animations (complete graph with morphing meshes) and for editing them,
and a paper format document describing and illustratring your approach and contrasting it to stanbdards and other published approaches.