Jie Tan PhD student of Computer Science |
|||||||||||||||||||||||||||||||||||
|
![]() |
![]() |
![]() |
||||||||||||||||||||||||||||||||
|
2nd floor, Tech Square Research Building Georgia Institute of Technology Atlanta, GA, 30332 |
CellPhone: +1-(404)574-0700 |
Directions to GATECH Directions to Computer Graphics Lab My Advisors: Greg Turk and Karen Liu |
|||||||||||||||||||||||||||||||||
Brief Bio I received my Bachelor and Master Degree in Computer Science from Shanghai Jiaotong University(SJTU) in 2006 and 2009. I worked in Ubisoft Shanghai during 2005 and 2006 and participated in developing three games: "Ghost Recon Advanced WarFighter Xbox", "Ghost Recon Advanced WarFighter PS2" and "Brother In Arms D-Day PSP". With strong love of computer graphics, I continued my research career as a PhD student in Georgia Institute of Technology. I'm extremely interested in physically-based animation, such as fluid simulation, character animation, etc. I work with Greg Turk and Karen Liu.
|
|||||||||||||||||||||||||||||||||||
Research Interests Computer graphics, physics simulation, animation control, real-time rendering, global illumination, computational fluid dynamics and numerical algorithms.
|
|||||||||||||||||||||||||||||||||||
Publications
|
|||||||||||||||||||||||||||||||||||
Other Projects
|
|||||||||||||||||||||||||||||||||||
|
Miscs
|
|||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||