AEST: Addiction Education Using Science and Technology
The purpose of this project is to use virtual reality to explain the effects of drug abuse on human physiology. The current focus is on the effects of methamphetamine. So far, we have created a simulation which explains how dopamine moves between neurons in a normal brain. My contribution to the project is the code base for creating simulations. We use XML to determine what sounds should be played, what models should be visible at any point in time and how the "camera" should move through the scene. We also have the structure to play animations of a skeleton from motion capture data.