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Peter Lindstrom Computer Scientist Center for Applied Scientific Computing Lawrence Livermore National Laboratory 7000 East Avenue, L-560 Livermore, CA 94550 (925) 423-5925 (office) (925) 422-6287 (fax) ![]() http://people.llnl.gov/pl |
| I am a computer scientist in the Center for Applied Scientific Computing at Lawrence Livermore National Laboratory, where I am project leader for LOCAL and research scientist for ASC. I received a Ph.D. in Computer Science from Georgia Tech in 2000 under the supervision of Greg Turk, and I earned B.S. degrees in Computer Science, Mathematics, and Physics from Elon University in 1994. I moved to the U.S. in 1990 after growing up in Stockholm, Sweden. My research interests include mesh simplification and compression, geometric modeling, and interactive computer graphics. | |
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Lossless Compression of Hexahedral Meshes. Peter Lindstrom and Martin Isenburg. IEEE Data Compression Conference 2008, March 2008, 192-201. |
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Random-Accessible Compressed Triangle Meshes. Sung-Eui Yoon and Peter Lindstrom. IEEE Transactions on Visualization and Computer Graphics (Visualization 2007), 13(6), November-December 2007, 1536-1543. |
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Spectral Predictors. Lorenzo Ibarria, Peter Lindstrom, and Jarek Rossignac. Journal of Computers, 2(8), October 2007, 53-63. PDF (4.3 MB) | Data. Earlier version published at IEEE Data Compression Conference 2007, March 2007, 163-172. PDF (1.9 MB) | Data | Source Code. |
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Streaming Simplification of Tetrahedral Meshes. Huy Vo, Steven Callahan, Peter Lindstrom, Valerio Pascucci, and Claudio Silva. IEEE Transactions on Visualization and Computer Graphics, 13(1), January-February 2007, 145-155. |
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Fast and Efficient Compression of Floating-Point Data. Peter Lindstrom and Martin Isenburg. IEEE Transactions on Visualization and Computer Graphics (Visualization 2006), 12(5), September-October 2006, 1245-1250. |
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Mesh Layouts for Block-Based Caches. Sung-Eui Yoon and Peter Lindstrom. IEEE Transactions on Visualization and Computer Graphics (Visualization 2006), 12(5), September-October 2006, 1213-1220. |
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Streaming Compression of Tetrahedral Volume Meshes. Martin Isenburg, Peter Lindstrom, Stefan Gumhold, and Jonathan Shewchuk. Graphics Interface 2006, June 2006, 115-121. |
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Streaming Meshes. Martin Isenburg and Peter Lindstrom. IEEE Visualization 2005, October 2005, 231-238. |
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Cache-Oblivious Mesh Layouts. Sung-Eui Yoon, Peter Lindstrom, Valerio Pascucci, and Dinesh Manocha. ACM Transactions on Graphics (SIGGRAPH 2005), 24(3), July 2005, 886-893. |
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Streaming Compression of Triangle Meshes. Martin Isenburg, Peter Lindstrom, and Jack Snoeyink. Eurographics Symposium on Geometry Processing 2005, July 2005, 111-118. |
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An Improved N-Bit to N-Bit Reversible Haar-Like Transform. Joshua G. Senecal, Peter Lindstrom, Mark A. Duchaineau, and Kenneth I. Joy. Pacific Graphics 2004, October 2004, 371-380. |
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Implicit Occluders. Sinesio Pesco, Peter Lindstrom, Valerio Pascucci, and Claudio T. Silva. IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics 2004, October 2004, 47-54. |
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Lossless Compression of Floating-Point Geometry. Martin Isenburg, Peter Lindstrom, and Jack Snoeyink. Computer-Aided Design, 37(8), July 2005, 869-877. Download | Source Code (70 KB). Earlier version published at CAD 2004, May 2004. |
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Large Mesh Simplification using Processing Sequences. Martin Isenburg, Peter Lindstrom, Stefan Gumhold, and Jack Snoeyink. IEEE Visualization 2003, October 2003, 465-472. |
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Out-of-Core Compression and Decompression of Large n-Dimensional Scalar Fields. Lawrence Ibarria, Peter Lindstrom, Jarek Rossignac, and Andrzej Szymczak. Computer Graphics Forum (Eurographics 2003), 22(3), September 2003, 343-348. |
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Out-of-Core Construction and Visualization of Multiresolution Surfaces. Peter Lindstrom. ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics, April 2003, 93-102, 239. |
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Interactive View-Dependent Rendering of Large Isosurfaces. Benjamin Gregorski, Mark Duchaineau, Peter Lindstrom, Valerio Pascucci, and Kenneth I. Joy. IEEE Visualization 2002, October 2002, 475-482. |
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Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization. Peter Lindstrom and Valerio Pascucci. IEEE Transactions on Visualization and Computer Graphics, 8(3), July-September 2002, 239-254. Also available as technical report UCRL-JC-147847, May 2002. |
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A Memory Insensitive Technique for Large Model Simplification. Peter Lindstrom and Claudio T. Silva. IEEE Visualization 2001, October 2001, 121-126, 550. |
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Visualization of Large Terrains Made Easy. Peter Lindstrom and Valerio Pascucci. IEEE Visualization 2001, October 2001, 363-370, 574. PDF (2.1 MB) | MPEG Movie (25 MB) | Images | Source Code | Data | Supplemental Information. |
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Model Simplification using Image and Geometry-Based Metrics. Peter Lindstrom. Ph.D. Dissertation, Georgia Institute of Technology, November 2000. |
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Out-of-Core Simplification of Large Polygonal Models. Peter Lindstrom. ACM SIGGRAPH 2000, July 2000, 259-262. PDF (550 KB) | Images | Slides. |
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Image-Driven Mesh Optimization. Peter Lindstrom and Greg Turk. Technical report GIT-GVU-00-16, June 2000. PDF (1.1 MB) | Images. TD> |
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Image-Driven Simplification. Peter Lindstrom and Greg Turk. ACM Transactions on Graphics, 19(3), July 2000, 204-241. Also available as technical report GIT-GVU-99-49, December 1999. PDF (2.2 MB) | Images | Slides. |
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Evaluation of Memoryless Simplification. Peter Lindstrom and Greg Turk. IEEE Transactions on Visualization and Computer Graphics, 5(2), April-June 1999, 98-115. |
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Fast and Memory Efficient Polygonal Simplification. Peter Lindstrom and Greg Turk. IEEE Visualization '98, October 1998, 279-286, 544. |
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An Integrated Global GIS and Visual Simulation System. Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Augusto Op den Bosch, and Nick Faust. Technical report GIT-GVU-97-07, March 1997. |
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Real-Time, Continuous Level of Detail Rendering of Height Fields. Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Nick Faust, and Gregory A. Turner. ACM SIGGRAPH 96, August 1996, 109-118. PDF (2.1 MB) | PDF Text (510 KB) | MPEG Movie (1.9 MB) | Images | Slides. |
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Virtual GIS: A Real-Time 3D Geographic Information System. David Koller, Peter Lindstrom, William Ribarsky, Larry F. Hodges, Nick Faust, and Gregory Turner. IEEE Visualization '95, October 1995, 94-100, CP-13. Available as technical report GIT-GVU-95-14. |
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Level-of-Detail Management for Real-time Rendering of Phototextured Terrain. Peter Lindstrom, David Koller, Larry F. Hodges, William Ribarsky, Nick Faust, and Gregory Turner. Technical report GIT-GVU-95-06, January 1995. |
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Multi-resolution Modeling, Visualization and Streaming of Volume Meshes. Paolo Cignoni, Leila De Floriani, Peter Lindstrom, Valerio Pascucci, Jarek Rossignac, and Claudio Silva. Eurographics 2004, Tutorial #2, August 2004. |
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Out-of-Core Algorithms for Scientific Visualization and Computer Graphics. Claudio T. Silva, Yi-Jen Chiang, Jihad El-Sana, Peter Lindstrom, and Renato Pajarola. IEEE Visualization 2003, Tutorial #4, October 2003. |
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High-Performance Visualization of Large and Complex Scientific Datasets. Dirk Bartz, Claudio T. Silva, James T. Klosowski, Peter Lindstrom, and William Schroeder. ACM/IEEE SC 2002, Tutorial M9, November 2002. |
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Out-of-Core Algorithms for Scientific Visualization and Computer Graphics. Claudio T. Silva, Yi-Jen Chiang, Jihad El-Sana, and Peter Lindstrom. IEEE Visualization 2002, Tutorial #4, October 2002. |
This page was last updated March 20, 2008.