Second Mind looks at two key research questions. How can personal creativity of novice user (without programming and design experience) supported in authoring of intelligent character behavior sets? and How can we support novice user in revising the authored behavior sets to changing circumstances, be it unexpected game scenarios or varied interests of the player population to improve player experience. The work addresses these research problems and the result is the first Web 2.0 application that supports personal creativity of novice user and allows them to create AI behaviors- without programming and is available here.
Publications
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[1] M. Mehta, C. Lacey, I. Radu, A. Jain and A. Ram. Creating Behavior Authoring Environments for Everyday Users. In: International Conference on
Computer Games, Multimedia, and Allied Technologies (CGAT-09), 2009. |
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[2] M. Mehta and A. Ram. RunTime Behavior Adaptation for Real Time Interactive
Games. In IEEE transaction of AI and Games, Vol. 1, No. 3, September, 2010. |
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[3] M. Mehta, S. Ontanon and A. Ram. Using Meta-Reasoning to Improve the
Performance of Case-Based Planning in a RealTime Strategy game. In: Proceedings
of International Conference on Case based Reasoning, LNAI 5650, pp 210 - 224, 2009. |
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[4]P. Zang, M. Mehta, M. Mateas and A. Ram. Towards Runtime Behavior Adaptation for Embodied Characters. In: Proceedings of International Joint Conference
on Artificial Intelligence (IJCAI), 2007. |
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