Manish

Second Mind: A Wiki Environment for Authoring Virtual Characters. Our motivation for this project is to develop a Wiki Environment for character creation. The goals of the project encompass creating believable characters thatinteract intelligently in social situations, creating a collaborative environment and community in which people help to develop these characters,create a personality model for the
character and developing a database of situations, stories, cognitive models and behavior that act as a pool of knowledge for the characters' development.


The interactive drama we are developing is named Mystery Mansion (MM). The story set up consists of six characters and is set up in a British mansion at the beginning of the 20th century. The player controls one of the character and is
free to interact with the rest of the characters using natural language and also move freely around the house and manipulate some objects. We are pursuing different research challenges at the different building blocks required to build a complete interactive drama.
Anchorhead is an interactive story game created by Michael S. Gentry. We have developed a subset of the complete game and it includes a graphical interface for interaction with the player. Graphical as well as text descriptions of the current scenario are presented to the player, who then enters commands in textual format to interact with the game. we are interested in developing Drama Management architecture for the Anchorhead game.

The project aims at creating AI techniques for easing the authoring process for Real Time Strategy game Wargus.Wargus is a Warcraft2 Mod that allows you to play Warcraft2 with the Stratagus engine, as opposed to play it with the original Warcraft2 one. Techniques include Programming by demonstration and Introspection to find faults in resulting AI performance and improving its behavior.

Facade is an artificial intelligence based art/research experiment-an attempt to create a fully-realized one-act interactive drama. Augmented Reality facade moves this interactive narrative from the screen into the physical world. The player wears a video-see through display allowing the virtual characters, Trip and Grace, to inhabit the physical room with them.

NICE is a European Human Language Technologies (HLT) project which started on 1 March 2002 and ended in February 2005. In the NICE project we have developed natural, fun and experientially rich communication between humans and embodied historical and literary characters. With the NICE prototype systems, users can have speech and gesture conversation with fairytale author Hans Christian Andersen and play spoken computer games with Cloddy Hans.