Journal Publications
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[J.1] M. Sharma, S. Ontanon, M. Mehta, and A. Ram. Drama Management and Player
Modeling for Interactive Fiction Games. In Journal of Computational Intelligence,
26(2):183-211. 2010. |
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[J.2] M. Mehta and A. Ram. RunTime Behavior Adaptation for Real Time Interactive
Games. In IEEE transaction of AI and Games, Vol. 1, No. 3, September, 2010. |
Book Chapter
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[B.1] A. Corradini, M. Mehta, and K. Robering, Conversational Characters that Support Interactive Play and Learning for Children. In: Multiagent Systems, chapter 18.
I-Tech Education and Publishing. 2009. |
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[B.2] A. Francis Jr, M. Mehta and A. Ram. Emotional Memory and Adaptive Personalities. Handbook of Research on Synthetic Emotions and Sociable Robotics: New
Applications in Affective Computing and Artificial Intelligence, 2009 |
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[B.3] M. Mehta, S. Ontanon and A. Ram. Adaptive AI: Easing the authoring burden.
AI Game Programming Wisdom IV. |
Conference Publications
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[C.1]M. Mehta, A. Corradini and S. Ontanon. Textual vs. Graphical Interaction in
an Interactive Fiction Game: Lessons Learned. In: Proceedings of ICIDS. pp. 228 -
231, 2010. |
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[C.2] S. P. Dow, M. Mehta, B. MacIntyre, and M.Mateas. Eliza meets the Wizard-of-
Oz: Blending Machine and Human Control of Embodied Characters. In: Proceedings
of Computer Human Interaction, 2010. |
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[C.3] A. Corradini, M. Mehta and S. Ontanon. Evaluating an Interactive Fiction
Game. In: Proceedings of the IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT09), Milan (Italy), September 15-18, pp. 141-144,
2009. |
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[C.4] M. Mehta, S. Ontanon and A. Ram. Using Meta-Reasoning to Improve the
Performance of Case-Based Planning in a RealTime Strategy game. In: Proceedings
of International Conference on Case based Reasoning, LNAI 5650, pp 210 - 224, 2009. |
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[C.5] A. Corradini, M. Mehta and S. Ontanon. Evaluating an Interactive Fiction
Game. In: Proceedings of the IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT09), Milan (Italy), September 15-18, pp. 141-144,
2009. |
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[C.6] M. Mehta, C. Lacey, I. Radu, A. Jain and A. Ram. Multimodal Creating Behavior Authoring Environments for Everyday Users. In: International Conference on
Computer Games, Multimedia, and Allied Technologies (CGAT-09), 2009. |
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[C.7] A. Corradini, M. Mehta and S. Ontanon. Evaluation of a Drama Manager Agent
for an Interactive Story-based Game. In: Proceedings of International Conference on
Interactive Digital Storytelling, 2009. |
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[C.8] M. Mehta and A. Corradini. Evaluation of a Domain Independent Approach to
Natural Language Processing for Game-like User Interfaces. In: Proceedings of the
IEEE Symposium on Computational Intelligent and Games (CIG09), Milan (Italy),
September 7-10, pp. 225-232, 2009. |
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[C.9] M. Mehta, K. Mishra and A. Corradini. Dynamic Relationship Management for
Personality Rich Character Presentation in Interactive Games. In: Proceedings of the
5th international Conference on Speech Technology and Human-Computer Dialogue
(SpeD09), Constanta (Romania), June 18-21, pp. 125-133, 2009. |
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[C.10]S. Ontanon, A. Jain, M. Mehta, A. Ram. Developing a Drama Management
Architecture for Interactive Fiction Games. In: 1st Joint International Conference
on Interactive Digital Storytelling, Erfurt, Germany, pp 186-197, 2008. |
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[C.11] M. Mehta and A. Corradini. Handling out of domain topics by a Conversational
Character. In: Proceedings of the 3rd ACM International Conference on Digital
Interactive Media in Entertainment and Art (DIMEA08), Athens (Greece), September
10-12, pp. 273-280, 2008. |
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[C.12] M. Mehta, S. Virmani, Y. Kanetkar, S. Ontanon and A. Ram. An Intelligent
IDE for Behavior Authoring in Real-Time Strategy Games. In: Proceedings of 4th
Conference on Artificial Intelligence and Interactive Digital Entertainment, 2008 |
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[C.13] M. Mehta and A. Corradini. Developing a Conversational Agent using Ontologies
In: Proceedings of the International Conference on Human Computer Interaction.
Lecture Notes in Computer Science 4552, Part III, Springer Verlag, July 22nd-27th,
Beijing (P.R. China), pp. 154-164, 2007 |
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[C.14]M. Mehta and A. Corradini. Towards handling general purpose topics for an Em-
bodied Conversational Character. In: Proceedings of the AAAI International FLAIRS
Conference, May 7th-9th, Key West (FL, USA), pp. 265-266, 2007. |
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[C.15]P. Zang, M. Mehta, M. Mateas and A. Ram. Towards Runtime Behavior Adaptation for Embodied Characters. In: Proceedings of International Joint Conference
on Artificial Intelligence (IJCAI), 2007. |
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[C.16] S. Dow, M. Mehta, B. MacIntyre, and M. Mateas. Presence and Engagement in
an Interactive Drama. In: Conference on Computer Human Interaction (CHI), 2007. |
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[C.17] M. Mehta, S. Dow, B. MacIntyre, and M. Mateas. Evaluating a Conversation centered Interactive Drama. In: Autonomous Agents and Multiagent Systems, (AAMAS), 2007. |
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[C.18] C. Strong, M. Mehta, K. Mishra, A. Jones and A. Ram. Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games. In:
Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE),
2007. |
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[C.19]M. Sharma, S. Ontanon, C. Strong, M. Mehta and A. Ram. Case Based User
Modeling and Search Based Drama Management for Interactive Stories. In: Proceedings of FLAIRS 2007. |
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[C.20] A. Ram, S. Ontanon, and M. Mehta. Artificial Intelligence for Adaptive Computer Games. In: Proceedings of FLAIRS 2007. |
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[C.21] S. Dow, M. Mehta, A. Lausier, B. MacIntyre, and M. Mateas. Initial Lessons
from ARFaade, An Interactive Augmented Reality Drama. In: In ACM SIGCHI
Conference on Advances in Computer Entertainment (ACE'06), Los Angeles, CA,
U.S.A., 2006. |
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[C.23]A. Corradini, M. Mehta, N. O. Bernsen and M. Charfuelan. Animating an Interactive Conversational Character for an Educational Game System. In: Proceedings
of the International Conference on Intelligent User Interfaces, pp. 183-190, January
9th-12th, San Diego (CA, USA), 2005. |
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[C.24] N. O. Bernsen, M. Charfuelan, A. Corradini, L. Dybkjaer, T. Hansen, S. Kiilerich, M. Kolodnytsky, D. Kupkin, and M. Mehta. Conversational H.C. Ander-
sen: First Prototype Description. In: Proceedings of the International Conference
on Affective Dialogue Systems, Lecture Notes in Artificial Intelligence 3086, Springer
Verlag, June 14th-16th, Kloster Irsee (Germany), pp. 305-308, 2004. |
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[C.25] A. Corradini, M. Mehta, N. O. Bernsen, J. C. Martin and S. Abrilian. Multimodal Input Fusion in Human-Computer Interaction on the Example of the on-going
NICE Project. In: Proceedings of the NATO-ASI conference on Data Fusion for
Situation Monitoring, Incident Detection, Alert and Response Management, August
18th-29th, Yerevan (Armenia), 2003. |
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[C.26] A. Corradini, M. Mehta, N. O. Bernsen. Script-based Multimodal Output Generation for a Conversational Character. In: Proceedings of the International Conference
on Human Computer Interaction, July 22nd-27th, Las Vegas (NE, USA), Volume III,
CD-ROM, 2005. |
Workshop Publications
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[W.1] M. Mehta, S. Ontanon and A. Ram. Meta-Level Behavior Adaptation in Real-
Time Strategy Games. In: ICCBR 2010 workshop on Case Based Reasoning for
Computer Games, 2010. |
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[W.2] M. Mehta, S. Ontanon and A. Ram. Authoring Behaviors for Games using
Learning from Demonstration. In: ICCBR 2009 workshop on Case Based Reasoning
for Computer Games, 2009. |
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[W.3] M. Mehta, S. Ontanon and A. Ram. Driving Interactive Drama Research through
Building Complete Systems. In: AAAI-07 Spring Symposium on Intelligent Narrative
Technologies, 2007. |
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[W.4] M. Sharma, S. Ontanon, M. Mehta and A. Ram. Drama Management Evaluation for Interactive Fiction Games. In: AAAI-07 Spring Symposium on Intelligent
Narrative Technologies, 2007. |
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[W.5]M. Sharma, S. Ontanon, M. Mehta and A. Ram. Evaluating Player Modeling
for a Drama Manager Based Interactive Fiction. In: AIIDE workshop on Optimizing
player Satisfaction, 2007. |
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[W.6] S. P. Dow, M. Mehta, B. MacIntyre, and M. Mateas. AR Faade: An Augmented
Reality Interactive Drama In: Extended Abstracts of the ACM Symposium on Virtual
Reality Software and Technology, 2007. |
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[W.7] A. Corradini, M. Mehta, and M. Charfuelan. Interacting with an Animated
Conversational Agent in a 3D Graphical Setting. In: Proceedings of the Workshop on
Multimodal Interaction for the Visualization and Exploration of scientific data at the
International Conference on Multimodal Interfaces, October 3-6, Trento (Italy), pp.
63-70, 2005. |
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[W.8]A. M. Fredriksson, M. Mehta, J. Koenigsmann, N. O. Bernsen, and L. Johanneson. Towards Believable Behavior Generation for Embodied Conversational
Agents. In: Workshop on Interactive Visualization and Interaction Technologies,
Lecture Notes in Computer Science 3038, Springer Verlag, pp. 946-953, June 7th-
9th, Krakow (Poland), 2004. |
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