Natural Language Processing for Embodied Conversational Characters
| [1] Understanding Spoken Language of Children Interacting with an Embodied Conversational Character, Manish Mehta and Andrea Corradini. In Proceedings of Workshop on Development and Evaluation of Robust Spoken Dialogue Systems for Real Applications in conjunction with the 17th European Conference on Artificial Intelligence (ECAI'06). | |
| [2] Developing a Conversational Agent using Ontologies. Manish Mehta and Andrea Corradini. HCI 2007. | |
| [3] Towards handling general purpose topics for an Embodied Conversational Character, Manish Mehta and Andrea Corradini. Accepted to FLAIRS 2007. | |
| [4] Handling out of domain topics by a Conversational Character, Manish Mehta and Andrea Corradini. DIMEA 2008. |
Architectures for Embodied Conversational Characters
| [5] Conversational H.C. Andersen: First Prototype Description. Niels Ole Bernsen, Marcela Charfuelan, Andrea Corradini, Laila Dybkjaer, Thomas Hansen, Svend Kiilerich, Mykola Kolodnytsky, Dmytro Kupkin, and Manish Mehta, In: Proceedings of the International Conference on Affective Dialogue Systems, Lecture Notes in Artificial Intelligence 3086, Springer Verlag, June 14th-16th, Kloster Irsee (Germany), pp. 305-308, 2004. | |
| [6] First Prototype of Conversational H.C. Andersen. Niels Ole Bernsen, Marcela Charfuelan, Andrea Corradini, Laila Dybkjaer, Thomas Hansen, Svend Kiilerich, Mykola Kolodnytsky, Dmytro Kupkin, and Manish Mehta, In: Proceedings of the ACM-SIGCHI International Conference on Advanced Visual Interfaces, May 25th-28th, Gallipoli (Italy), pp. 458-461, 2004 | |
| [7] Emotional Memory and Adaptive Personalities, AG Francis Jr, M Mehta, A Ram | |
| [8] Multimodal Input Fusion in Human-Computer Interaction on the Example of the on-going NICE Project. Andrea Corradini, Manish Mehta, Niel-Ole Bernsen, Jean-Claude Martin, Sarkis Abrilian, to appear in: Proceedings of the NATO-ASI conference on Data Fusion for Situation Monitoring, Incident Detection, Alert and Response Management, August 18th-29th, Yerevan (Armenia), 2003. | |
| [9] Interacting with an Animated Conversational Agent in a 3D Graphical Setting. Andrea Corradini, Manish Mehta, and Marcela Charfuelan, In: Proceedings of the Workshop on Multimodal Interaction for the Visualization and Exploration of scientific data at the International Conference on Multimodal Interfaces (ICMI’05), October 3-6, Trento (Italy), pp. 63-70, 2005 | |
| [10] Towards Runtime Behavior Adaptation for Embodied Characters, P Zang, M Mehta, M Mateas, A Ram. International Joint Conference on Artificial Intelligence (IJCAI-07). |
Evaluation of experiences with Embodied characters
| [11] Dow, S., Mehta, M., Lausier, A., MacIntyre, B., and Mateas, M. Initial Lessons from ARFaçade, An Interactive Augmented Reality Drama. In ACM SIGCHI Conference on Advances in Computer Entertainment (ACE'06), Los Angeles, CA, U.S.A., 2006 | |
| [12] Dow, S., Mehta, M., MacIntyre, B., and Mateas, M. (2007): Presence and Engagement in an Interactive Drama Accepted to Conference on Computer Human Interaction, 2007 | |
| [13] Mehta, M., Dow, S., MacIntyre, B., and Mateas, M.(2007) Evaluating a Conversation-centered Interactive Drama Accepted to Conference on Autonomous Agents and Multiagent Systems, 2007 |
Natural Language Generation for Embodied characters
| [14] Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games Accepted at AIIDE 2007. Christina Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram |
Drama Management
| [15] Case Based User Modeling and Search Based Drama Management for Interactive Stories, Manu Sharma, Santi Ontanon, Christina Strong, Manish Mehta, Ashwin Ram. Accepted to FLAIRS 2007 | |
| [16] Evaluating Player Modeling for a Drama Manager Based Interactive Fiction, Manu Sharma, Santi Ontanon, Manish Mehta, Ashwin Ram. Accepted to AIIDE workshop on Optimizing player Satisfaction. | |
| [17] Drama Management Evaluation for Interactive Fiction Games, M Sharma, S Ontañón, M Mehta, A Ram. AAAI-07 Spring Symposium on Intelligent Narrative Technologies. | |
| [18] Driving Interactive Drama Research through Building Complete Systems, M Mehta, S Ontañón, A Ram. AAAI-07 Spring Symposium on Intelligent Narrative Technologies. | |
| [19] Developing a Drama Management Architecture for Interactive Fiction Games, S Ontañón, A Jain, M Mehta, A Ram. 1st Joint International Conference on Interactive Digital Storytelling (ICIDS-08). |
Response Generation for Embodied Characters
| [20] Script-based Multimodal Output Generation for a Conversational Character. Andrea Corradini, Manish Mehta, Niels-Ole Bernsen, In: Proceedings of the International Conference on Human Computer Interaction, July 22nd-27th, Las Vegas (NE, USA), Volume III, CD-ROM, 2005. | |
| [21] Animating an Interactive Conversational Character for an Educational Game System. Andrea Corradini, Manish Mehta, Niels-Ole Bernsen, and Marcela Charfuelan, In: Proceedings of the International Conference on Intelligent User Interfaces, pp. 183-190, January 9th-12th, San Diego (CA, USA), 2005. | |
| [22] Towards Believable Bahavior Generation for Embodied Conversational Agents. Andrea Corradini, Morgan Fredriksson, Manish Mehta, Juergen Koenigsmann, Niels Ole Bernsen, and Lasse Johanneson, In: Workshop on Interactive Visualization and Interaction Technologies, Lecture Notes in Computer Science 3038, Springer Verlag, pp. 946-953, June 7th-9th, Krakow (Poland), 2004. |
Game AI
| [23] Artificial Intelligence for Adaptive Computer Games, Ashwin Ram, Santiago Onta˜n´on, and Manish Mehta Accepted to FLAIRS 2007. | |
| [24] An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games, M Mehta, S Virmani, Y Kanetkar, S Ontañón, A Ram. 4th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-08). | |
| [25] Adaptive Computer Games: Easing the Authorial Burden, M. Mehta, S. Ontañón, A. Ram. In AI Game Programming Wisdom 4 (AIGPW4), S. Rabin, editor, 2008 |