Activism

A political game commissioned by the Democratic Congressional Campaign Committee (DCCC) for the 2004 elections. You allocate your 10,000 activists between six public-policy areas, and that allocation combined with some whack-a-mole gameplay on your part affects the three factors of money, peace, and quality of life. Mainly a simulation and encouragement of activism itself and promoting the view that there are lots of ways to balance priorities rather than direct commentary on any of the six policy areas (though some references to Democratic policy proposals are thrown in). It also allows players to share their "activism plans", which are indexed by demographic information.


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