Released shortly after a contaminated food import scandal in the U.S., this game puts you in an impossible role inspecting food imports with few resources. The gameplay is whack-a-mole style, where you click on imports as they come in to inspect them before a contaminated one can get through, but you have only one guy, who takes some time to inspect a shipment and can't do anything else in the meantime. So the game mainly consists of sitting there losing regardless of what you do—a good example of what designer Ian Bogost calls a "rhetoric of failure". Also notable for being the first "playable editorial cartoon" published by a major newspaper (The New York Times).